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| 7,62 Tactical action game, sequel to Brigade E5 |
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#1
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Hi, i have just a few questions about this great game, so let me begin
When will the final version of Blue Sun Mode be released, do you have any date in mind, and i saw a new patch 1.04 and i don't quite understand what is that about, and will it work with Blue Sun Mode? This is great game with so much potential but also with a lot of bugs at least english version, and what you are all doing is AMAZING |
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#2
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The final version will be released in a month or so, it all depends on how the testing goes.
The unofficial patch 1.04 is for the vanilla game, not the mod. All the fixes in the patch is already included in the mod. There is one exception to this, the 1024x768 resolution fix. If you play in that resolution you need to install the patch before you install the mod files. And I agree, this is a great game, one of the best in the genre. |
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#3
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Quote:
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#4
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The final beta has been released, check OP for link.
Since I've packed up most of the mod files in an AZP archive, a new installation of 7.62 is required before you install the mod. Keep in mind that using resources from this mod without the authers/creators expressed permission is not allowed. |
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#5
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Final? But there are things that need fixing
I've barely started this game and the first thing I notice is this: http://img87.imageshack.us/img87/7567/inveprobo.jpg Anyone else notice the ground inventory sorting? One item per LINE? Is this something that has always been there and nobody has done anything about it? At least I couldn't find any info in the manual or through Google that would explain this, or how it could be corrected. I have BFX 1.0 installed on top of freshly installed game. EDIT: Never mind... saw other screenshots (so it's not about something I did or didn't do). I assume this kind of inventory sorting was never intended? It's bizarre that it has been allowed to stay like that. I pity those who don't have a scrollwheel on their mice :/ Last edited by waveform; 04-06-2010 at 04:34 AM. |
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#6
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LOL, it's moments like this that makes all my hard work worth while. People coming in, all piss and vinegar, complaining about stuff that has nothing to do with my mod. Priceless
And this isn't the final version, it's acually The Blue Sun Mod 1.0 Final Beta. I've found and fixed some minor problems with it already, and when the final version is released in May I hope there wont be any more. I've also added some new weapons, like the MAT-49: ![]() ![]() And there'll be more. But adding new weapons doesn't cause any bugs, as long as you remember to add the to the shops |
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#7
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I play this mod for some days. Of course it is great work. But I have some question about data stored in "outsourcedconfig.ini" and exactly about this:
Code:
//********* Level-Progress *********\\ //Required kills to advance level (CGL) each 1 - 1000 possible Level1 "30" Level2 "40" Level3 "50" Level4 "70" Level5 "90" Level6 "110" Level7 "140" Level8 "170" Level9 "200" Level10 "230" Level11 "270" Level12 "310" Level13 "350" Level14 "400" Level15 "500" Level16 "600" Could you explain me how Level progress works? Last edited by baroni; 04-07-2010 at 09:51 AM. |
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