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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Best Quality Settings for ATI Radeon HD3000 series and later:
[Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 Recomended CCC Settings: Anti Aliasing on Highest settings (edge detect 12x). Anisotropic Filtering at Aplication Controled. Catalist A.I. Disabled Detaillevel Mipmap at Max Quality Vertical Refreshing (Vsync) at Off/Aplication Controled. Adaptive Anti-Aliasing Enabled (has a big impact on FPS so i usualy recomend to Disable it). OpenGL Triple Buffering Enabled. Note: TexFlags.UseVertexArrays=0 and TexFlags.VertexArrayExt=0 are 2 Settings that have to be Disabled ("0") for ATI Radeon HD cards! Just like TexFlags.TexEnvCombine4NV=0, TexFlags.DepthClampNV=0, and TexFlags.TextureShaderNV=0 wich are nVidia only settings. Water=2 is the Highest setting for ATI, but that looks atleast as good as Water=3 for nVidia cards if not better. |
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#2
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S!
Tweaked a bit with effects etc. Testing their impact on FPS. With 10.3a + 9.10 dll in IL-2 root got the following performance on my settings posted here. Track is Black Death. Minimum 27fps Maximum 313fps Average 103fps So ATI is getting there |
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#3
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Quote:
Believe me I have tested this extensively and there's no comparison. Last edited by KG26_Alpha; 03-20-2010 at 03:42 PM. |
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#4
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Yeah, this is a very worthwhile feature for making movies and taking screenies. But I wouldn't know the difference from water=0 or water=500 when I am actually fighting!
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#5
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Quote:
I find it adds to the immersion a lot on some missions. I don't do Dogfight servers or Online wars, where you fly at 800x600 with the graphics all the way down so you are shooting down house bricks and bombing flat terrain with no scenery with the target objective sticking out like a sore thumb. I like the graphics maxed out |
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#6
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lol, Nice "extreme" comeback! I have heard of people doing that stuff. Never really understood why though. I guess anything to win no matter what the cost.
I like flying with eye candy too. Like SSAA and aniso. But honestly, I would not notice the difference in water in a fight. But I do need perfect water because it is easier to judge elevation over it. DX water is just too flat and becomes very disorienting. |
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#7
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S!
I use same settings online and offline, no difference there. Over 90% of time no lag or stutter, so much depends on server too. Water=0 is for me just to have this better water with good performance. Sure Water=2 looks better but maybe better for screenies and such. Been playing DirectX 11 titles now, like Aliens vs Predator, Silent Hunter 5 etc. and must say damn they look purty. Especially AvP with tesselation. It uses it just right, not everywhere but to add just the right amount of detail. Runs flawlessly and smoothly too. Those xenos are fast and the pulse rifle is like a shotgun, hits nothing Silent Hunter 5..just sooo gorgeous with all these new lighting and shadow things. I can imagine how it will be in SoW. How sun filters thru clouds and water etc. So the wait for SoW is just a tad harder again But not to stray off topic. Found a thing that boosted my FPS considerably. Will confirm this first with rigorous test before posting so no-one will jump the gun |
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#8
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Big news guys! The official release of the 10.3 drivers from ATI list the text corruption issue in IL-2 as a known issue!
https://docs.google.com/viewer?url=h...ease_notes.pdf This is fantastic because listing it as a known issue is the first step towards having the problem resolved. Nice work everyone letting ATI know this is a problem! I now look forward to the 10.4 release |
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#9
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I hope they could fix it !!!!!
Quote:
Last edited by Qpassa; 03-24-2010 at 10:01 PM. |
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#10
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The list is not prioritized guys. Stuff is simply added as they get it.
It is definately a huge step forward that it is being noted. Now we just have to be patient and wait. |
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