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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Quote:
Yes we model already weapon. |
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#2
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Great job on the Blenheim cocpit! I especially like the map, it makes the whole thing look much less "sterile".
Though I noticed on that first picture (Blenheim) that the terrain textures are rather low resolution. I am not sure if this was because using low settings for terrain, or is this how it will be in the final, but I would really prefer if BoB:SoW would ship with really large resolution textures, even if current PCs cant handle it, and will use medium settings. BoB:SoW will probably have a lifespan of 5 years like Il2, and later on likely there will be no capacity to do this again (ie. add high res textures for ground)... but PCs will be able to run it by that time.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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#3
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3D tools/model viewer.
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#4
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Oleg, Sorry to bother you again, if I understand correctly, you model the physics of projectiles impacts against various parts of the plane, as you explained some time ago. It's OK, can't do differently as far as I know. But when you say that "you look in comparison", did you mean that the A Williams (or other) tables will be used to check tests, and balance -fine tune the damage models? As an engineer by education, I like the TinyTim approach to evaluate the relative strength of the weapons, in a simple and objective way: http://forums.ubi.com/eve/forums/a/t...9271044048/p/2 Regards, Insuber |
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