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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Click off viewing the alpha channel, it affects mipmaps/reflections.
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#2
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Seems like my problem is that GIMP is not properly loading the RGB channels, only the alpha channel. Last edited by Nanaki; 03-18-2010 at 02:58 PM. |
#3
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Yes indeed. Actually, as the sheets are the same, why not just rename lion_cruiser_player.dds to lion_cruiser_player_original.dds then copy lion_cruiser_navy.dds and rename to lion_cruiser_player.dds?
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#4
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Because I want the color/insignia of lion_cruiser_player. Lion_Cruiser_Navy is the original texture of the Lion MK2.
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#5
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Do the same in reverse then?
Were you after a version without all the extra bits you get on the player version, but with the player colour scheme and logos? Like this: http://img716.imageshack.us/img716/9...navyplayer.jpg Last edited by ViralHatred; 03-18-2010 at 03:59 PM. |
#6
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well... not quite sure if that is what you mean... but I am after a version of lion_cruiser_player that has a non-bugged insignia. It is no biggie, though, I can live with the bugged insignia.
Last edited by Nanaki; 03-18-2010 at 05:18 PM. |
#7
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Can you walk through the dialog system for a trader, or the maintenance station? I open up the dialogs and I can make sense of some of the scripting but it looks like it trargets voice files that I cant find, and I dont see how the text dialog is determined.
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