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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-18-2010, 12:38 AM
Nanaki Nanaki is offline
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You can never have too many turrets, especially since big guns are extremely weak at close range (since they have difficulty turning to hit a target) If you ever do decide to fight the aliens, a lot of it is going to be very close quarters.

I can very easily add four more turrets to the Lion. The only thing that would still have more turrets would be the Stalingrad class Battleship, and the Alien dreadnought, both at 16 turrets.

Hmm... a Lion Cruiser with four big guns, ten turrets, and six systems... Not sure anything could survive that kind of firepower. Although equipping it would cost two arms and a leg.

Last edited by Nanaki; 03-18-2010 at 12:51 AM.
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Old 03-18-2010, 09:50 AM
Raziel666 Raziel666 is offline
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No argue with that, but i'm not shure how it will look with four big guns. The Mastif on the other hand will look pretty nasty with four big guns. As for the agility, I thing i'l just reduce mass a bit (a lot actualy) and see what happens.
Got the feeling that mass play major role in manevurability of every ship.
By the way did you edit the imd file to add the turrets or just the shop file, since i'm not shure how to handle the cordinates in the later.
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