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| Space Rangers The lavish mix of an intense space RPG with 3D real-time strategy. |
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#1
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I'm with the OP.
I've completed a few text missions, but have started refusing any more of them. It's big blocks of text (sometimes with unintentionally amusing grammar) that I have to grovel through, as opposed to the more enjoyable and straight forward fedex and bounty missions. Problem is, do you ever get any more delivery and bounty missions again at this stage in the game? Or is text missions all that's left? That'd be terrible, as missions the only good method of earning credits. Salvaging cargo from pirates and enemies can occasionally pay off (but usually don't) and fighting Dominators almost always costs far more than anything they drop. You'd think the fetch and kill quests would be randomly generated and never-ending . . . surely there's always someone needing a package delivered, or a pirate brought to justice. |
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#2
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The only thing I don;t like is like with the fishing contest how it's totally random to get more money so you can get better equipment. Lose the arm wrestling or the dice game and your stuffed as you now do not have enough for the fishing tackle you need! The prsion one though, for eample, is based on thinking and logic, and nothing feels randomized,
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