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IL-2 Sturmovik The famous combat flight simulator.

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Old 03-15-2010, 04:33 AM
IvanK IvanK is offline
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..."used different algorithms for full wood, wood/metal, full metal planes construction? In reality it's must be different"

Why must it be different? The overall design specification is that the structure must be able to withstand XX G at YY Weight. The designer then ensures his structure using his choice of materiel's meets the spec. a 10G structure is a 10G structure whether it is made of wood or steel, its failure modes may be slightly different though.

In the G limit routine each aircraft has its own unique profile.
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Old 03-15-2010, 09:44 AM
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I do hope you guys are planing on including some kind of permission to who can join as my gunner. I am afraid that this might be used in the worst way possible. For example - shooing at your own plane or shooting at your wingman, thus exploiting the added option.
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Old 03-15-2010, 01:53 PM
daidalos.team daidalos.team is offline
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Yes Thor, we do.
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Old 03-15-2010, 02:56 PM
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Quote:
Originally Posted by daidalos.team View Post
Yes Thor, we do.
I didn't doubt for a moment. Thanks for the reply!
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Old 03-15-2010, 03:00 PM
MikkOwl MikkOwl is offline
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Quote:
Originally Posted by T.}{.O.R. View Post
I didn't doubt for a moment. Thanks for the reply!
Does not this post from (EDIT: Often when I post, it starts a new page) two pages before this one already answer your question in detail?

http://forum.1cpublishing.eu/showpos...&postcount=438
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Old 03-15-2010, 03:01 PM
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It obviously does. And I missed it.

There was a time when I was able (had the time) to track all what is going on, but nowadays I am too busy to read the whole thread.
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Old 03-15-2010, 03:10 PM
Oktoberfest Oktoberfest is offline
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Hello,

about the board gunners, how will you be able to determine which plane from what player you are selecting ?

Thx.
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Old 03-15-2010, 05:12 PM
FrankB FrankB is offline
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Default Showcase missions?

Hi TD,

have you considered the idea of creating a sample mission or two for each of your patches demonstrating the content of the patch?

E.g.

4.09:
- static mission for Avia B/534 on a Slovakia map with some easy target (e.g. low-altitude bombing of car convoy in the mountain valley) to show the new plane and the best places on this wonderful map

4.10:
- mission for CW-21 on the Slot map showing / teaching the radio navigation
- mission for Ju-88 with the guided bombs

What concerns me is the fact that now, half a year after release of 4.09, I have not seen a single offline mission/campaign for the new maps (mod-free, of course).
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Old 03-16-2010, 02:50 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by FrankB View Post
Hi TD,

have you considered the idea of creating a sample mission or two for each of your patches demonstrating the content of the patch?

E.g.

4.09:
- static mission for Avia B/534 on a Slovakia map with some easy target (e.g. low-altitude bombing of car convoy in the mountain valley) to show the new plane and the best places on this wonderful map

4.10:
- mission for CW-21 on the Slot map showing / teaching the radio navigation
- mission for Ju-88 with the guided bombs

What concerns me is the fact that now, half a year after release of 4.09, I have not seen a single offline mission/campaign for the new maps (mod-free, of course).
Now this is a brilliant idea! The original Il-2 patches had short campaigns for new aircraft (I-16 and Bi-1 both had five-seven mission campaigns). More single missions would be excellent to see in 4.11
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Old 03-15-2010, 09:22 PM
Adwark Adwark is offline
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Quote:
Originally Posted by IvanK View Post
Why must it be different? The overall design specification is that the structure must be able to withstand XX G at YY Weight. The designer then ensures his structure using his choice of materiel's meets the spec. a 10G structure is a 10G structure whether it is made of wood or steel, its failure modes may be slightly different though.

In the G limit routine each aircraft has its own unique profile.
You are right. Sorry my previous post not correct. I was agree, 10G structure is 10G structure and you are right about failure mode. I don't know how it working in game, but if we are looking in the "Resistance of materials" theory wood was quickly fatigue like aviation aluminum. And if in game was used that info, 10G wood construction must be broken faster like metal 10G structure. For example, 10G wood plane doing 4 over limit turns, but 10G full metal plane 5 or 6. That was took in game more realism. But of course game is game. I was watching on youtoobe.com WW2 documentary movie about B-17. One of them have a very heavy damaged tail, but crew return to base and successfully landing. In comments was written "thats gays is lucky", but this not a luck, This is, How to the "Resistance of materials" theory work in real life. If B-17 has a wood structure they doesn't be so lucky.
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