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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-13-2010, 06:27 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by proton45 View Post
Didn't Oleg say recently that they where working on just the thing your pointing out?!?! I believe he said that they where working on the beach textures "now" (at least this was the reason he gave for, why he wasn't ready to post "final textures" yet)...

Anyway (lol)...

Thanks! I had not read that statement by him, I'll leave those shots up for awhile...sorry no bikini babes
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Old 03-13-2010, 07:18 PM
Zorin Zorin is offline
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Especially on the last screenshot there is a rather obvious fault reoccurring, that already let IL-2 down quite a bit.

The scaling of the texture is all wrong. I know it is a placeholder, but I wouldn't be surprised to see it like this on the final ones. Just compare the size of the runway and the road.

Besides, I had high hopes to not see roads that are part of the texture again...

Another thing is that the bump map is the wrong way around. The roads are raised instead of the fields, which is even more pronounced in the Ju88 shots.

Well, here is hoping that the finals will surpass the quality of some of the new maps made by the mod community, which are head and shoulders above these.
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Old 03-13-2010, 07:36 PM
kendo65 kendo65 is offline
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Believe it is still way too early to judge what the final map will look like from these shots.

For starters no trees or buildings are visible - the forested areas are obviously just flat placeholders. I expect there will be a representation of hedgerows in the final version which will really add to an English countryside feel. Oleg did mention they were working on the river banks / coastlines textures to try to get them right.

Also, and surprised it's necessary to state the bleedin' obvious again :

Quote:
Originally Posted by luthier View Post
Some notes:

1. Everything is WIP!
It seems that no matter how many times we're told (and I'm guilty too!) we can't resist leaping to judgement from what the current state is to acute disappointment of what the final will be like.

Last edited by kendo65; 03-13-2010 at 09:43 PM.
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Old 03-13-2010, 07:55 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Zorin View Post
Besides, I had high hopes to not see roads that are part of the texture again...

Another thing is that the bump map is the wrong way around. The roads are raised instead of the fields, which is even more pronounced in the Ju88 shots.
Hi Zorin,

I suspect that some of what appears to be roads are actually going to be the hedgerows. (Could be wrong on this, but if you look at the screenshots you will find that just about EVERY field has what appears to be a road around its perimeter - and there is obviously NO WAY that every English field was so well served in 1940 (or even now!))

But check the photo of the French countryside in Slipball's post a few back - hedgerows around nearly every field - and the English one's will be the same.

(Hope I'm right on this )

Last edited by kendo65; 03-13-2010 at 07:59 PM.
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Old 03-13-2010, 08:25 PM
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We've seen Spitfires flying over trees. I made a vid.


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Old 03-13-2010, 08:55 PM
lbuchele lbuchele is offline
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Your video made me realize that this time (not in Il2) I will love to be a Stuka pilot.
Mud moving will be a must in this new series.
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Old 03-13-2010, 09:06 PM
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Right. I think as the weeks go by people tend to forget what has passed and been shown. Those pics of the Spitfire and 109 are great. I would love to see some videos of those zooming by but that will be coming I'm sure sooner or later.
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Old 03-13-2010, 09:09 PM
Blakduk Blakduk is offline
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Love the look of the new WIP screenshots- the look of the crew crowded together in the Ju88 looks fantastic. I would love to see a closer screenshot to see how the shadowing looks on them.
The shot of the rings with the Tiger Moth looks great- i vital element missing from the Il2 series was enough emphasis on training elements for novice pilots. I believe the Il2 community came up with good solutions to this gap, however seeing a proper trainer aircraft with what appears to be a proper training routine looks brilliant.
With the new game engine that i understand will simulate weather more accurately (headwinds, tailwinds, shear (?) etc) such training will be invaluable.

Looking at the formation of Ju88's, will it be possible to create formations of 'boxes', with smaller elements of larger formations staggered in height to maximise defensive fire?

Keep the hints coming Oleg- i am getting seriously interested now!
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