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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-13-2010, 09:44 AM
Schweaty Schweaty is offline
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Join Date: Mar 2010
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Wow, I have to say I agree with most of the things people have said so far but I'm a little surprised no one mentioned this one yet...

1) The absolute #1 thing I would change in an expansion/or new game is the way long distance travel is handled. For me there were few things in the game more annoying then the sudden "oops" leave now for your new mission or spend 20 min making your way across the entire game universe. There were times between missions where I didn't even have time to repair and rearm. There should be a way to fast travel at will between distant systems using the big system map. There could be restrictions on it like you have to pay if you aren't traveling for a mission or you have a chance to be ambushed by pirates/hostile forces for each system you cross but I think it would be a huge improvement especially especially with more freedom of missions and exploration rewards.

2) I know it's been said already but the being able to upgrade the mother ship in SW2 by training the crew was one of the best parts. I'd really like to see it back.

3) Either do some more work on the path finding or turn off collision damage because i'm tired of having my nice (expensive!!!) fighters explode when i haven't saved in forever because I'm not getting in any serious fights and they suddenly ram themselves into a freaking asteroid for no apparent reason.

Also I'd just like to say I see quite a few complaints on this forum, Personally I love this game. Yeah it has a few flaws but overall it's a lot of fun. Thank you to the developers and keep up the good work.
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