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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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In the checklists shown it states slots unlocked for takeoff and landing and locked for aerobatics, is their a page discussing what state they should be in for general flying (cruise, climb , decent)? If so could you please post the page. (here or in a more appropriate thread?). I wonder if there is a pdf of the pilot notes around some where? I think we will need it for our training. Cheers! Last edited by Skoshi Tiger; 03-13-2010 at 09:42 AM. |
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#2
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After all this is a training aircraft, the slats are some sort of "safety net" for the trainee, easy stalls on your first flights then real stalls as you go along. It will be fun to fly online with a friend who's got no flight sim experience and train them For solo flying, these things are like auto-flaps in a sense and i think the Tiger Moth doesn't have any real flaps, so i'd use them whenever i use flaps in other planes. Since maneuvering violently with them unlocked is not recommended, that leaves take-off and landing. You could keep them unlocked in cruise and they won't be deployed if you are going fast enough. I've flown a freeware (but very well done) Tiger Moth add-on for FSX, the manual for it states pretty much similar stuff to the manual Rodolphe linked, that slats should be locked for taxi and aerobatics, so i think you could leave them unlocked for everything else or set it according to preference. |
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#3
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Thx for the update. To me the Spit main wheels look too small inside the wheel well, would like to know if others feel the same.
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#4
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What I do like is that they've got the subtle curves of the lower wing/fuselage fillet blending right. This is an awkward compound curve, and I've seen construction kits for example get it way off. Somebody was paying real attention to detail there... |
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#5
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Thanks for the update...I don't like the rings either, but I'm sure that they can be turned off (I would think). Anyway, looking good! Another thing that does not look good, is the absence of a sand beach along the coast, but I know this is still WIP
Wave action/coastal storms, tides, salt, tend to eliminate most vegetation near the waters edge worldwide. ![]() example: Northern France ![]() example: near my location: ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 03-13-2010 at 06:53 PM. |
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#6
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Didn't Oleg say recently that they where working on just the thing your pointing out?!?! I believe he said that they where working on the beach textures "now" (at least this was the reason he gave for, why he wasn't ready to post "final textures" yet)... Anyway (lol)... |
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#7
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Thanks! I had not read that statement by him, I'll leave those shots up for awhile...sorry no bikini babes
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#8
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#9
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My SOW:BOB in game screenshot
I more than satisfied with this |
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#10
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I like that all cleaned up that way. I hope you don't mind that I stole it
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