![]() |
|
|||||||
| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
The most powerful spell is in my opinion the Phantom Spell. Especially useful when doing a no-loss game. It can be used in a lot of ways. I think the game has a pre-Phantom and a post-Phantom phase. The game, especially on impossible, is very hard pre-Phantom and gets to ok and even easy post-Phantom. This is how important I consider the Phantom spell to be.
I would like to include Death Star when playing as a mage. Especially useful when fighting the dragons in their home land. They are nicely lined up at the beginning of the match, so a single Death Star can target all but one of the dragon stacks. With an Int of 50+ each stacks takes 10k or more in damage - doing astral damage it works wonder on black dragons as well Fear works on melee units even if you have units yourself of the same level. If you can surround your low level stack (for instance your level 3 Inquisitors) so that the melee unit can only get to your higher level stacks it will do nothing. I have tested this in KBTL but I guess it is the same in KBAP. I just tried it in KBAP, and it works there as well. And I agree to what has already been mentioned: Fear, Target, Time Back and Stoneskin are all very powerful spells. Last edited by ivra; 03-12-2010 at 08:36 PM. |
|
#2
|
|||
|
|||
|
I'd like to put forward Mana Spring, at least for those trying for a no-loss game. Stoneskin isn't good unless you can get 55% physical resistance from other items, so by itself it isn't overpowered. Target is good, but not stellar unless you're comboing it with a turn-back-time or with a high-resistance setup (stoneskin + other resistances for example). Mana spring, all by itself, can transform most victories into no-loss victories.
|
|
#3
|
|||
|
|||
|
I second the motion on the Phantom spell; scapegoat unit and damage-dealer in one, a defensive and offensive spell in one complete package.
Eviln gets second place IMO. The most powerful resurrection spell in KBAP, up to 30% of the original stack (though the most powerful resurrection effect still goes to the repair ability of the repair droids, up to 85% of a comparable leadership droid stack, which is further enhanced by yet again the Phantom spell). |
|
#4
|
||||
|
||||
|
Quote:
Target lets you put all your casualties in one spot, if any, so you can resurrect. Saying that stoneskin 'isn't good unless you can get 55% physical resistance' is completely false. A level 3 stoneskin is 40% boost to defense and physical resistance, which will net a massive reduction in a units damage (Even pretty good from non-physical sources). Mana spring, while a great tool for a few of the harder battles, is just not as required, especially compared to KBTL where it was your best in battle source of mana. |
|
#5
|
|||
|
|||
|
Magic Spring is ok, and potentially provides endless mana for resurrects/spells when you leave a small stack of no-retal enemies (vampires/imps/royal snakes/etc.) alive, but for my warrior game (where rage generation is a non-issue) I didn't find a need to generate endless mana. As such, a fully leveled Mana Accelerator or Calm Rage for boss fights provided me with all my mana needs.
Then again, maybe its just because I used easily resurrectable units in the form of undead and droids. As such, I still think Phantom is the best since all the classes could abuse it. |
|
#6
|
|||
|
|||
|
I think some of you guys might be misunderstanding the question: It isn't about the most powerful spell, it's the most OVERPOWERED spell.
Phantom and Target I can see. Death Star is strong but not overpowered considering its cost and the fact that you can only cast it once a turn. Yes it does a lot of damage. Fear is overpowered because you can shut down a stack for 4 turns regardless of the size of that stack. With a mage, you can shut down 4 stacks in 2 rounds, effectively allowing you to do whatever you please. |
|
#7
|
||||
|
||||
|
But.. how can something be overpowered if it wasn't worth casting in most of the fights, compared to something that I cast in almost every fight?
|
|
#8
|
|||
|
|||
|
If you're playing a Mage, I'd say Phantom. Warrior or Paladin, Fear. The ability of a mage with tier III higher magic to cast a 20 mana Phantom and still cast any regular spell is crazy, especially with summoner 3. All you have to do is max out one creature, ie black knights, with max leadership items, and then Phantom like crazy. Fear is great, but its lack of use vs too many creature types can't compare to the utility of Phantom + Summoner 3 + Higher Magic 3.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|