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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Yes a great thread that we've all been wanting, and great ideas -
My 2 penneth - I like the idea of rescue mission triggers and photo recon triggers - easy to do and very similar - Recon - fly over target trigger at X altitude and/or X speed to complete mission Rescue - fly over target trigger at X altitude to rescue pilot/ship's crew - if flying a campaign that pilot then returns to his Sqdn roster.I've been reading a few BoB books and this happened many times- pilots would land and then take off to look for a downed Sqdn member.( maybe another trigger for this - you land and as you taxi in you are ordered straight back up again to search?) Talking of Sqdn rosters - in a campaign it would be nice to see how every pilot is doing - maybe a more interactive Squadron menu inbetween missions - Pilot bio, messages from Sqdn leader, aircraft available etc.. , hints, tips... Another good idea was a random trigger - in the FMB you pick the triggers to be included and the % chance of it happening. I also really like the idea of triggers for .wav files - fly within distance of another friendly aeroplane (or object- such as control tower) and a famous Ace/another pilot/controller speaks over the radio to you - something funny / rude / or a flying tip - a good wow factor but you would need at least 30-50 clips to keep it fresh - but if we also had the option to add our own .wav files for this trigger in the FMB....endless Wow! In the BoB books i'm reading often a Sqdn would be given new targets while in the air and re-directed to chase the enemy. Pilots bailing out, when you shoot down an enemy - lets have lots of ways the enemy pilot can react - parachute not opening, chute on fire, chute gets caught on tail plane ( Douglas Bader had nightmares about a Do17 crewman who's chute got caught and went down with the plane that Bader had shot down... ) this would give a good Wow factor as it wouldn't happen that often. Also many RAF piots were stunned and wowed by the sheer size of enemy formations - I hope we can look forward to more aircraft in the sky - 64 Vs 64 limit of IL2 was VERY limiting for us campaign designers, lets have 256 Vs 256 - PCs must be 4X more powerful since IL2 was launched !!!! ( yes I know - BoB will also be 4X as complex...) Keep'm coming! Stiboo ps - a release date would make US all say Holy Shi....!!!!!!!!! |
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#2
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It would be sweet if every now and then, if an AI pilot did very well on a mission, he would do a victory roll when returning to his airfield.
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#3
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The idea of a pilot or crewman bailing out of a plane only for his chute to not open is a good one. Also if the chute got caught on the plane, or the chute/pilot or crewman on fire if the plane is on fire would get some wow's from me. All of this could happen in a margin of 1 in 50, or 1 in 100 bailouts.
Rescue missions are also a nice idea and would add a differnt perspective to the combat. |
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#4
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#5
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how bout something really cool like... for instance a FW gets a spit on its six, the spit takes out the FW's engine and instead of breaking off the spit sticks with the FW and ends up overshooting it, meanwhile the FW saved just enough energy to pull up its nose and get a pot shot off at the spit, taking the spits wing off with the last ditch effort... and both planes crash...
happened to me yesterday on RCAF_FB Last edited by AKA_Tenn; 03-14-2010 at 06:42 AM. |
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#6
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Hi,
Regarding 'briefings' for missions: For the Battle of Britain, standard il2-style (or the improved BOB version) pre-flight briefings setting out the target for the mission will be ok and accurate for the German and Italian side, but for an RAF fighter pilot at the height of the battle it won't be realistic (unless they are flying planned 'patrols' over some sector - eg "patrol Dover at 15,000 feet") RAF fighters should have A LOT of scramble missions to reflect the historical reality - with a ONE-WORD briefing - "SCRAMBLE!" , or even better, a jump-cut directly into the game - pilots charging for their aircraft as someone shouts "Squadron scramble!" (or if the animations aren't available, just starting in the cockpit of your plane) More information would be passed to the pilot in flight - ie heading, altitude, estimated number of enemy aircraft. [Edit: this obviously applies more to the 'campaign' generation of missions] Last edited by kendo65; 03-14-2010 at 09:55 AM. |
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#7
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If there is dynamic weather, could it be possible to simulate historical weather using bureau of meteorology records?
So, perhaps Saturday 20th July 1940 started out out as a very pleasant day with only light scattered cumulus and a top temperature recorded at RAF Hornchurch of 24 C at 2PM, but a cold front was approaching from the SW, which entered the English Channel area at 4PM. Temps dropped quickly and after the front of storm cells passed through it was around 16 C with a solid overcast at 1000 feet and rain squalls..... .....and overnight, the bad weather cleared out to the east leaving a beautiful crystal clear morning for Sunday... Last edited by _RAAF_Stupot; 03-19-2010 at 07:40 AM. |
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#8
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Hearing your voice while giving orders is a start.
One thing I miss is to answer the calls. An option to say "Roger", "Negative" and so on would be nice. Got the idea from MBot's post. It would be neat to have the AI to ask you for permission to beat up the field or something, and say Yes or No to him |
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#9
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I apologize in advance if the following was mentioned already. I just could not read through 23 pages!
I would like to see more real carnage on the ground when doing GA. 1. When you bomb a group of vehicles and the bomb(500lb+) lands right beside them It not only destroys the vehicle but throws into the air or rolls it over as well as other vehicles in a close proximity to such a large explosion. 2. Bombing the control tower of the airfield might break off one of the lower supports and the tower slowly falls over and crashes across the runway blocking it from use. 3. A fuel tank cathes fires due to straffing but does not explode. Then several minutes later it Blevees and takes out everything around it. (As an added feature, the fuel could initially be running out of the tank and fire burns down the stream of fuel) 4. (Bomber gunners): Have them stop firing from time to time due to ammo reload, hot gun or malfuntions. Thanks, |
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