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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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But try to be a trader? Not happening. Quote:
But, it is very easy to replace all the icons and text data of the bridge systems and replace it with human faces and human descriptions, and instead of purchasing software upgrades, you are hiring a new pilot. Quote:
The only way I see this being possible is by hiring Mercenary corvettes that follow you around. Theres only two Corvette classes too, the Cavalier, which makes an appearance in Star Wolves 1 and is never seen again, and is oddly very small, about the size of a large interceptor (it is the same size as a dragon, has 2 small guns, 4 missile racks, 2 systems, 2500 HP and 1000 Shields), and the Butcher we all know and love. Although Star Wolves 2 had a mod that added a ton of new large ship classes like the Stone Turtle and the Cleaver. I wonder if that mod maker plans on making a similar mod for Star Wolves 3... Quote:
Last edited by Nanaki; 03-11-2010 at 01:09 AM. |
#2
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I find myself a little disappointed with the game. I do not regret buying it, but it feels a lot like additional content to SW1 & SW2 rather than an entire new game. I feel the developers dropped the ball when it comes to evolving the game into something truely great and not just great.
My thoughts on improvements and the potential of the game series: 1. As mentioned above, I really like the idea of having a pilot and a gunner for the mothership. I really wonder why the removed this. 2. Maybe this is me being stupid, but is there an option to save you figher settings. I mean I wonder how many times I have gathered the recently released fighters as a team and set myself as the repairman. You really should have an option of saving the settings. 3. Sometimes while playing the game I just got the feeling the developers forced me down a part. This ruin the feeling of this beeing and open and "free" universe where you can go wherever you want to as long as you have the firepower. An example, after having exited the system where my tradeships where made into shrapnel I get chased by MSF pilot. Ok so far. however, if you try to run towards an exit or station it goes to a cutscene and your ship is shown beeing bombardet and destroyed. Grayhair mentioned he could fix if he docked, however it took some time before I relized he did not mean to dock at a station but with the mothership. But the cutscene solution was weak. I would be ok with it if they send 50 fighers against me and force me to change the id before they arrived, but just going to a cutscene was a bad solution. IMHO. 4.Random events. There where a few, but way to few. It can not be that hard to add? And in my first playthrough I got some missions I never got in the second and vice versa. Maybe they were not few but I went to the wrong places. 5. This related to #4 and has been mentioned by other posters. To little freelancing work. If you where short on money in this game you pretty much had to go chasing pirates which is pretty boring in the long run. Of course you could do some of the main missions but I like taking my time and honing my skills before a play (and progress) the main elements of the game. There are options the developers have here (and why did the not build upon this from SW2?) Ideas: -The patrol stations could give you missions to take out pirates or patrol an area. -Trade stations could be full of traders willing to pay you a king ransom to bring them to their destination. -You yourself could bring cargo somewhere. Included here should be passengers who could pay you to arrive safely at their destination. -Again, maybe this is something you can do, but I never discovered; you often get a newfeed. A really nice touch, but is the information pretty much useless? This could be a way of giving the player mission. Not directly, but at least hint to something being up in some system and giving the player the opportunity to go there and explore. 6. The firmware was a nice touch but not well taken care of. Not only was it very little intuitive, but you should have more options, and you could at least at a person you could talk to about the firmware and not just a machine. Modifying you (mother)ships should be easier. You could for example add systems which you could put in a turretslot but it actually enhanced the engine. (I love having a fast mothership). And a minor thing, I would love to choose my own colour. At least of the mothership, but also on my fighters. 7. I must have killed thousand of pirated and others during my time of playing the SW series. However, I am rarely acknowledged or hated for my actions. How about a ranking system for merceneries who have killed pirates. (Yes, this is a rip off of Space Rangers), or you could check the bounties available and find yourself on the top for having killed to many MSF-fighters. My favourite game of all times would probably be a mix of Space Rangers and Star Wolves. The main story, graphics and fights from Star Wolves, and the rest would be Space Rangers.. |
#3
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The news also reports other events like systems being taken control of and such. |
#4
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I find the biggest problem is you can't find your units that get lost or shot down during combat.
For instance, you get into battle and your fighter gets shot down - theres no actual way to differentiate between the colors or even track your lost pilots, you literally end up scavenging all the crappy circular artifacts - which gets very annoying. (Maybe they need an option to select what you want to grab, and preferably have it auto grab whilst the flight is in motion (an option)). The first time I passed the game, I ended up literally killing every planet's orbital structures and every pirate and MSF around, because at some point in time they get way too easy with the 1600dmg, 12speed pegasus. Certain missions were WAY too hard and it doesn't help when the background of the sky is repeated over and over...I was hoping for a dynamic scenery for space, not some image they stretched using 3D studio max or whatever else was used. There were lots of issues however I found the game ended way too quickly just as you got a ship... there was no room for enjoying the new ships with the added technology. Also they needed to make the FTU show fixed items and not have it show you forty-fifty others if you redock. Maybe even have sectors where you can buy good items for all I saw were weak ones. This game had the potential to be the best space RPG if there were a few modifications to fix certain aspects to it.(Next time change the color of items and pods in space so you know what's being scavenged, maybe even stick a mini radar (tv) screen) Having the ability to track objects in space should be an option, rather than flying blindly in space hoping to find combat. I would love to see not one or two but dozens, maybe even an entire clan showing up through the gates of a system at random intervals, also dependent on a real time scale, just like in Flight sims you have an entire battle that unfolds in real time, units being produced from different shipyards or hangars travel freely in the space hopefully with ALOT more activity. Great game as always, hopefully you guys can recommend more like this to me. Hopefully we can expect to see a Star Wolves 4, I am looking forward to it personally, will definitely buy and pre-order it. ![]() |
#5
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Comparing with the X series, would be nice if some capital ships were on sale as well. Or capturable to be even better.
I'd also like to see more random battles involving hostile capital ships, fighting mere fighters as I go along gets boring after a while. Pirates should assess the strength of what they are trying to attack before attacking. It doesn't make sense that three fighters with crappy guns would try to rob a warship bristling with turrets and escorted with six state of the art fighters. Finally, how come every trader I attack manages to call in an armada, yet no one is here to defend me when I get attacked? |
#6
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The game should also remember how your pilots are grouped so you won't have to set this up all over again every time you enter a new system. And yes, guarding the mothership by default is a good idea.
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#7
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More Freeplay, return of the missions tab, more storylines that intersect/can be changed mid story rather than 3 lines that you follow to the end, more motherships, purchasing of new motherships too, ability to take a neutral side, Ability to "hire" new crew members (I.e. their ship is blown up they don't get rescued in an escape pod and have preset perks.)
But most of all: A COLOR SCHEME CREATOR! Let us design our own mercenary group! |
#8
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More mod support. Some tools and documents!
Mod support is VERY important. Keeps the game interesting and fresh long after it's release. |
#9
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i have to agree with defend missile and repair should assume attack role when no missile in bound or no damage done.
defend role need to be improve. they should not chasing the enemy across the system. go back to target after some range. my ultimate wish is for online server with some monthly subscription(to combat piracy) as per dantiandeo suggest. no pause, just 2x speed. at char screen let us choose MS & team with gen1 fighter. choose faction and grind equipment + perk. if MS is destroyed you lose everything but money and starting MS. nearby player can loot all?? O.o you can assemble other player's team and raid other faction. or just enter a portal to a full pvp system where station can be capture and change side between station. if those too hard to be realized, just give us pvp system and no grind. all perk maxed. just choose your team and best gear available and join the war. maybe rank to join gen1 fighter instance b4 you could enter gen5 instance. if straight to wyvern mkII & T ship, it could get bored fast. i wish i wish i wish!!! |
#10
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The probable reason a defending pilot may chase an enemy too far from the wing formation is because the enemy ship is still 'locking on' the team leader, but needs some distance for its next attack run. Isn't this already been implemented on SW3 Civil War? |
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