Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-10-2010, 07:14 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by philip.ed View Post
Oleg, did you see my question? :

Oleg, you say the AI will be more human; but will they be right or left handed? I say this, because it is a tendency for (IIRC) right-handed people to tend to look over the left shoulder, and the opposite for left-handed people. Consequently, seeing as though the majority of people are right-handed, some pilots chose to come in close to some enemy planes slightly to the right side, so that if the enemy pilot looked behind him , he wouldn't see the attacking A/C. It worked quite successfully in some cases, depending on the attacking planes position. I'd love to see this modelled in SoW
No. equal. more effect in "behaviour" would have torgue really, comparing with this...
And this would be in counterpart with the some of tacticks in attacks of bombers really...
maybe it is in mind of some people, but in real life - this would play real role probably for foil fencer or epee fencer

As for me - right or left - doesn't mater... I was born with left... then in kindergarden - oriented on the right hand (so stupid situation was).... and now I can use both almost similar and completely similar say for shooting...

Last edited by Oleg Maddox; 03-10-2010 at 07:17 AM.
Reply With Quote
  #2  
Old 03-10-2010, 07:46 AM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Smile

Thank you, for taking the time to answer all our questions!

I love all the little details you implemented coming together to something even better than most of us are expecting.


I'd just like to see the big smile on your face in these "Of course I know, but I won't tell you now"-moments
Reply With Quote
  #3  
Old 03-10-2010, 07:49 AM
Bobb4 Bobb4 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 553
Default

Gunsights, especially the off set ones in the 109 and 190 are currently a pain unless you are using trackir or the F1 key in Il2.
However this scews your field of view up.
What I would like to see is a key bind that moves your head in line with the sight with out any zooming so that you can fly and shoot as you would in any other plane with a clear view of the sight.
This should be enabled in all planes that have sight view difficulties.
While the F1 key solved the problem it artificially limited the field of view as an undesired consequence.
A key press that allows you to look through the sight as if you had just moved the position of your head for a brief second and once you release it returns to normal would be a great idea.

Please tell me some soulution like this is being considered.
Nothing is worse than flying in a 109 and seeing half a gunsight even when you zoom in unless you press F1 and reduce your overall field of view.
Reply With Quote
  #4  
Old 03-10-2010, 08:04 AM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by Bobb4 View Post
Gunsights, especially the off set ones in the 109 and 190 are currently a pain unless you are using trackir or the F1 key in Il2.
However this scews your field of view up.
What I would like to see is a key bind that moves your head in line with the sight with out any zooming so that you can fly and shoot as you would in any other plane with a clear view of the sight.
This should be enabled in all planes that have sight view difficulties.
While the F1 key solved the problem it artificially limited the field of view as an undesired consequence.
A key press that allows you to look through the sight as if you had just moved the position of your head for a brief second and once you release it returns to normal would be a great idea.

Please tell me some soulution like this is being considered.
Nothing is worse than flying in a 109 and seeing half a gunsight even when you zoom in unless you press F1 and reduce your overall field of view.
It would make it easier for non-TrackIR users. For TIRs, as with Rise of Flights "totally off" sights, the most simple way is to center your TrackIR off the middle. That way you keep full flexibility and field of view, yet makes it a lot easier to aim.
Other than that, it helps a lot to increase move-axis over rotating axis.
Reply With Quote
  #5  
Old 03-10-2010, 08:40 AM
AdMan AdMan is offline
Approved Member
 
Join Date: Nov 2008
Location: Oleg's ignore list
Posts: 247
Default

no offline/lan multiplayer I guess

guess developers are never going to acknowledge that PC gamers might have real-life friends friends who want to play too
Reply With Quote
  #6  
Old 03-10-2010, 10:55 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by AdMan View Post
no offline/lan multiplayer I guess

guess developers are never going to acknowledge that PC gamers might have real-life friends friends who want to play too
As long as you can connect via a IP address, you could play on your lan.

Do you mean will BoB require online validation before we can play or will we be able to host our own server.

Unfortunately my real life friend friends have more interest in FPS's So I will never have the pleasure of vulching them with 8 Colt-Browning .303's

Cheers!

Last edited by Skoshi Tiger; 03-10-2010 at 11:03 AM.
Reply With Quote
  #7  
Old 03-11-2010, 02:38 PM
AdMan AdMan is offline
Approved Member
 
Join Date: Nov 2008
Location: Oleg's ignore list
Posts: 247
Default

Quote:
Originally Posted by Skoshi Tiger View Post
As long as you can connect via a IP address, you could play on your lan.

Do you mean will BoB require online validation before we can play or will we be able to host our own server.

Unfortunately my real life friend friends have more interest in FPS's So I will never have the pleasure of vulching them with 8 Colt-Browning .303's

Cheers!
well, really what I want is just basic console-style 2 player, so if I'm flying they can pull up a chair and be my gunner, I remember us trying to "trick" IL-2 into doing this on a few occasions. I have multiple monitors and plenty of input devices - just need the game to support it.

I guess a lan party is the only real solution to this as computers/windows in general isn't built for multiple simultaneous users but there are certain pc games that allow classic multiplayer so it could be done.

Last edited by AdMan; 03-11-2010 at 03:10 PM.
Reply With Quote
  #8  
Old 03-10-2010, 08:39 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Bobb4 View Post
Gunsights, especially the off set ones in the 109 and 190 are currently a pain unless you are using trackir or the F1 key in Il2.
However this scews your field of view up.
What I would like to see is a key bind that moves your head in line with the sight with out any zooming so that you can fly and shoot as you would in any other plane with a clear view of the sight.
This should be enabled in all planes that have sight view difficulties.
While the F1 key solved the problem it artificially limited the field of view as an undesired consequence.
A key press that allows you to look through the sight as if you had just moved the position of your head for a brief second and once you release it returns to normal would be a great idea.

Please tell me some soulution like this is being considered.
Nothing is worse than flying in a 109 and seeing half a gunsight even when you zoom in unless you press F1 and reduce your overall field of view.
I was thinking about it. However if to make something other than in Il-2 by using CTRL+F1, that sould be something replace it.

I think that simply two buttons control should be replaced by one for more easy use.
And I don't think that this button should be holded by finger untill you finish shooting... gunsight view is neccessay all the time when you continue aiming
Reply With Quote
  #9  
Old 03-10-2010, 10:30 AM
Bobb4 Bobb4 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 553
Default

Quote:
Originally Posted by Oleg Maddox View Post
I was thinking about it. However if to make something other than in Il-2 by using CTRL+F1, that sould be something replace it.

I think that simply two buttons control should be replaced by one for more easy use.
And I don't think that this button should be holded by finger untill you finish shooting... gunsight view is neccessay all the time when you continue aiming
I have no issue with the CTL+F1 to centre gun sight as a universal fix but it reduces your field of view FOV dramatically.
While a simple head movement would allow the same thing to be done without the enforced FOV reduction.
Being forced to fly a 109 with an off-centre sight and only have CTRL+F1 as a solution is not ideal. A key you can toggle on an off, press once for on, press again to turn off that will shift your virtual head in line with your sight as you engage the target should be workable.
Even if it is very far down the list of things to do I would greatly appreciate it as an option as I am sure many virtual pilots would. Even if it does not make the initial release.
Reply With Quote
  #10  
Old 03-10-2010, 10:39 AM
MikkOwl MikkOwl is offline
Approved Member
 
Join Date: Jan 2010
Location: Sweden
Posts: 309
Lightbulb

Quote:
Originally Posted by Bobb4 View Post
Gunsights, especially the off set ones in the 109 and 190 are currently a pain unless you are using trackir or the F1 key in Il2.
However this scews your field of view up.
What I would like to see is a key bind that moves your head in line with the sight with out any zooming so that you can fly and shoot as you would in any other plane with a clear view of the sight.
This should be enabled in all planes that have sight view difficulties.
While the F1 key solved the problem it artificially limited the field of view as an undesired consequence.
A key press that allows you to look through the sight as if you had just moved the position of your head for a brief second and once you release it returns to normal would be a great idea.


Nothing is worse than flying in a 109 and seeing half a gunsight even when you zoom in unless you press F1 and reduce your overall field of view.
The field of view is the same in both modes. But the gunsight mode is almost always view moved forward in the cockpit (instrument panel is thus closer to the face and so on). I presume this is what you do not like.

Quote:
Originally Posted by Oleg Maddox View Post
I was thinking about it. However if to make something other than in Il-2 by using CTRL+F1, that sould be something replace it.

I think that simply two buttons control should be replaced by one for more easy use.
And I don't think that this button should be holded by finger untill you finish shooting... gunsight view is neccessay all the time when you continue aiming
USING HEAD TRACKING (OPTIONAL)

IF:
  1. Z axis (moving forward/backward) a little bit forward
  2. Yaw (look left/right) near center forward.
  3. Pitch (look up/down) near center forward.

THEN: View (X and Y movement) moves to the right, centering gunsight and remains locked. Speed of transition determined by how close to center & zoomed in & lean forward. Z, Yaw, Roll and Pitch not locked, but if Z is too far back, gunsight mode stops.

NOTES:
  • Transition speed being adjustable is important - we want it to be able to be smooth and slow so it is not a sudden transition, especially if by accident. But still be very fast when we have to aim quickly in dogfight.
  • Moving back (Z axis) resumes normal view.
  • Z axis because in reality anyone gunning through the sights would lean forward a little to see the target in the gunsight. Also stops unecessary 'gunsight centering' when we are just looking around.
  • Centering zone and Z axis requirement customizable by users.

NON HEAD TRACKING

Gunsight mode not moved forward (Z axis) automatically, so can fly around like that if one wants.


1 BUTTON FOV CONTROL FOR ALL MODES


User defines 3 desired fov levels. GUNSIGHT, NORMAL, WIDE.

If pressing button: toggle WIDE FOV and NORMAL FOV.

Holding button 0.3 seconds = GUNSIGHT FOV (does not need to hold button more. Mode stays). Pressing button in any way then returns to WIDE FOV.

_____

I fly in IL-2 with the 1 button fov method. Convenient, quick, reliable, simple to use and instant to learn. Three FOV levels can cover all situations. For 2-3 months I kept improving a method for FOV control. Used three buttons, then two, then one.

Last edited by MikkOwl; 03-10-2010 at 10:43 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:19 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.