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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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For the carrier ops a selectable wind direction would help. I think having the wind in poor conditions coming from up to 60 degrees left or right if ships head (i.e current ships heading.) would aid in being able to get airborne and taxi somewhat more successful. This would mean in FMB you will need to set wind direction and speed and then set your ships direction to suit. |
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#2
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100 pages, whew, you guys have a lot of requests. I hate to add to the pile, but here goes:
1) I've noticed on several planes that even while parked the variometer (vertical airspeed) indicator shows a descent. This can lead to problems when cruising, or when trying to attain a maximum airspeed in tests (indication of 0 m/s climb actually corresponds to a slight ascent). 2) I was testing the DM effects on the SBD for fun, when I noticed a strange occurrence: ![]() ![]() This happened 5/5 times I made the test. It's rather unfair that wing damage which would normally leave the plane still flyable now guarantees that the engine seizes up. |
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#3
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about the SM79:
perhaps ad an additional "cockpit"-position that aimes with the Torpedosight. at the moment it is nice that you can set degrees, but useless because you cant get it in sight. not realy needed, true - but if you have the time |
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#4
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I am thrilled by the inclusion of The Slot map. Finally, one of the most important maps of the PTO will be available.
Considering that the Pacific theater is rather lacking in Il-2 and that it will probably be revisited very late with SoW (Med and Eastern Front are always mentioned first), are there any special plans by Daidalos Team to give it some special treatment? Would be lovely to shorten the years until the PTO reappears with SoW. Map wise, The Slot is obviously a big step already. Team Pacific has a New Guinea/New Britain map in the works, would that be a possible candidate for future inclusion even though it is made in reduced scale? Or would that be off limits? Are there any plans to add new ships? Many important warships are missing, though I understand that there are legal limits for some of them. But what I think would be even more important would be a wide selection of smaller ships and crafts as targets, like barges, tugs, trawlers, LST, LCT, LCI etc. For a map like The Slot, ships are the primary ground targets. I was pleased to see the improved effects for sinking ships (life boats, debris). Are there further plans to improve the damage model of ships? Strafing ships was an important practise in the war, which currently does not translate very well in Il-2 (has no effect except for some hard to destroy AA-guns on newer models). For example a 1-in-50 chance to cause a catastrophic fuel or ammo explosion when strafing small crafts would be great. This would be a great reason to keep strafing targets of opportunity, you would never know if you are lucky. It would also be nice to add ship damage to the scoring (to be usable in online wars and dynamic mission creation). Lastly I would like to suggest to make open AA-mounts on ships very easy to destroy, but also revert them back to action again after perhaps 60 seconds. This would be a fine simulation of gunners taking cover when under attack or fresh operators replacing fallen gunners. This would allow us to suppress the ships defenses for a short amount of time. The current damage model of destroyed AA-mounts and smoke could be replaced with an intact mount but without crewman. If the Il-2 code allows, the gun could still be completely destroyed with sufficient fire. Anyway, these are just some ideas. Thanks for your great efforts. |
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#5
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could you look in the .50cal Browning AAA gun ( the one with white tracers) please ?
and give it at least the max range of a 20mm AAA gun. in the moment al AAA-guns with this weapon are shooting right to the moon.......................... i know i can limit the range |
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#6
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Could you, please, remove the stupid random pilot kill bug, when no bullets hit your airplane, but you get killed in the cockpit by one magic bullet. Thank you in advance.
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#7
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There is no random pilot kills in game as far as I know.
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If we do something than we will make it even harder, current model is already way too forgiving when it comes to Pilot wounds. FC
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#8
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With the new selectable positions (ie gunner) in a dogfight game, have TD looked at making the bombardier the only person able to use the bombsight?
As I understand it you can select the bombardier position in a co-op. However, the person who is piloting the plane is the only person able to use the bombsight. Thus in reality making the bombardiers position a nose gun position.
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