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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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As asked by Azimech (thanks for reminding us of adressing this, it always bugged me a lot), I'm posting it here.
Team Daidalos, is it possible to either remove (or assign it to a different function) the parachute view from the "F2 section" (not sure about the exact term)? Specially on missions involving big raids with bombers (therefore with large crews), having to filter all the parachutes to be able to look at the aircraft can be quite annoying and time-consuming (in a small scale). As shown in this thread, it's a common thought that solving this minor issue would save us from some stress (specially in big missions). Maybe there could be a separate key assignment to "Parachute View" instead of removing it completely, I'm not sure. But we have to agree that having a camera on pilots hanging on their chutes (well, at least with the current pilot and parachute models) doesn't add much to the simulator (and even if it adds, we have to agree that having a "Ground Object View", for example, is way more useful in many ways). I take no credit for this suggestion, it was Azimech's request that made me post it here. Regards, Lucas |
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#2
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Hi DT;
Curious if any of the Ki-61 issues discussed would be addressed in 4.10? (as those are just a few and I have a whole slew of Ki-43 & Ki-21 issues to discuss as well). K2
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#3
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Helo to all
Is there any chance to use the game on Windows 7 64 bits? I have tried all the options suggested on different forums about this topic and nothing work. Is there any update or patch to this? Thank you |
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#4
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Quote:
i mostl propably repeat it, even myself |
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#5
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Some wishes for future releases:
1. If possible, try to do something for the DF map spawning problems where player spawns in front of or over other player taxing into runway resulting into explosion where both get destroyed. Best way would be to fix the code so that such spawning is not possible or e.g. as a workaround when player has chocks on others could roll throught them 2. There has been a lot of discussion about game sounds in the past years within community. Would it be possible to totally block outside sounds when in pilot position ?? (or in other positions exists in plane) I presume that in real life a pilot could hear only the engine noice of his own plane having difficulties even to hear radio communications. Now in IL-2 you can hear someone sneaking to your six giving you an unrealistic early warning or even fiddling with sound settings you can hear outside sounds far away. I don't have anything against birds singing in the outside views but within a plane current sounds are bit odd to me. Last edited by LeLv8_Otto; 03-09-2010 at 02:12 PM. |
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#6
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Request for He111's ground handling fix.
Hi Can you put the ground handling back to what it was before the v4.05m (IIRC) Its the only twin engined tail dragger to have the "over/under sensitive" taxi effect. I think it was porked when they were messing with SoW effects in IL2 1946 back then. Thxz |
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#7
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Hi Team Daidalos,
first I want thank you for your great work Thank You |
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#8
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Team Daidalos, thank you for all your hard work on this already wonderful flight sim. You all have proven your ability to think outside of the box and really make this into a fantastic simulation. I have a few requests/suggestions that may or may not be achievable, but at least I will have tried.
1. Could you incorporate the wind mod into the game, and maybe put some kind of control for it into the GUI somewhere? 2. For carrier operations, it is very difficult to taxi on a carrier deck when the weather is selected to be poor or worse, and almost impossible for AI to manage it. Would it be possible to separate the sea state effects on the ship from the weather? Make them independantly selectable? 3. Lastly, would it be possible to attach navigation lights to ships? If so, could the status of those lights be selectable in the view object window in the FMB? |
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#9
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For the carrier ops a selectable wind direction would help. I think having the wind in poor conditions coming from up to 60 degrees left or right if ships head (i.e current ships heading.) would aid in being able to get airborne and taxi somewhat more successful. This would mean in FMB you will need to set wind direction and speed and then set your ships direction to suit. |
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#10
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Another good planes for the last days of war campaigns would be Lancaster,Wellington,Stirling...
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