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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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1. Clouds and it behaviour programing and trasfer from old code created in the past to the new (the new-old was done on Il-2 modified engine, now we have brand new engine and need to reasfer a lot of things from once coding language to others...). 2. Textures and its location on the map (there are more than textures... there is also special coding...) 3. Water and its connection the the beach - programming. We want fast and looking very good water and its interaction with the rocks, beaches, etc... Wen we will have finally 1 and 2 - then we can show it. Already not so long time to wait 3 - we can do tioll end of the project Hwever I expect following demnds then (not from you).... say like: 1. where my buildings? They show me nothing excep textures... 2. Then weput the buildings with final look snd show it... next cry where is my tank columns or cars on the roads... when my buses and why you don't show how they are stopping and parkling.... 3. then ... Why you don't show how the plane is going to parking place.... whenyou don't show how they simultaniously take off, landing in a group ... or other things... Sounding like plan to show in this sequence, isn't it? and I already what to expect in some posts... Hope I did answer your question. PS. Very tired... have nor force to crrect bugs in words... understandable... Last edited by Oleg Maddox; 03-05-2010 at 05:12 PM. |
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#2
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Thanks for the update. It realy looks great. In FMB will it be posible to set there skill level?
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#3
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hi oleg and all BoB team!continue your grate job and dont heard anyone about release date...
Virtual pilots like me that we fly at the first days of il2 sturmovik as today im sure can whait a bit more for something very spesial |
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#4
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Thank you again, Oleg and Team- your hard work is much appreciated!
I look forward to Friday morning more and more. Each update is a hint, look closely- there is a detail that tells you something very interesting about SOW's capabilities. Last week we saw that airplane engines in SOW aren't just a block with a DM, but that the game code has some understanding of how an engine works. This week we get a hint as to the physics coding of the game. From the waving of those aerials I can imagine that it's possible in SOW to dynamically model the loads imposed upon any structure. Those aerials have inertia! If I were the developer, I too wouldn't say or show too much until I was nearly ready for release. If I were the developer, I would want my competition to see this work on it's release and know, just know, that what they were working on is yesterday's news. Your dedication is strong, your vision true, keep it up Oleg and Team! |
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#5
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#6
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General graphical comment/question: When IL-2 came out, it was graphically "great to excellent" for it's day. It was able to keep up in most aspects graphically with updates, etc... such that it now looks "good" compared to other sims of the past 3 years (even though it's ~10 years old I'm probably different from most folks who play IL-2 because... while I like the dogfighting aspect, I also greatly enjoy just taking the 109 for trips around the circuit practicing endless "touch n go" in the winter, at dawn. I still lose myself and am sufficiently immersed to the point that my mind believes it's in the cockpit of a 109. So... realistic FM is most important to me, followed by in-cockpit graphics, and then graphical representation of terrain & buildings, then interaction of in-game models with their environment. I wasn't sure from your post if you'll be showing much graphically until August... It would be great to see continued glimpses of the new textures, even if in-engine. The lighthouse/water shot was great. You've made some subtle, subjective comments on the graphics engine's capabilities with respect to differnet types of cameras. Can you quantify a bit more objectively by using the following scale...? Assume "zero" is not very real and 10 represents photo-real representation of terrain in realtime, it seems logical to say that IL-2 was a 5 when released, and is a 7 now. From the glimpses into the future, it seems like SOW will be a 8.5 when released with the potential to be a 9.5, 5-10 years from now. Is this anywhere near how you might compare/quantify your expectations for graphics? Keep up the great work. Your team has revolutionized the industry... Thanks again for your contributions to a great hobby. |
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