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IL-2 Sturmovik The famous combat flight simulator.

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Old 03-05-2010, 04:12 PM
daidalos.team daidalos.team is offline
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One question regarding the lighthouse screenshot...

Is it me or do I see a wind effect on the water surface? Looking on the left side of the lighthouse, I see some stronger waves than on the right side where the sea seems calm and flat.

Martin
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Old 03-05-2010, 04:22 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by daidalos.team View Post
One question regarding the lighthouse screenshot...

Is it me or do I see a wind effect on the water surface? Looking on the left side of the lighthouse, I see some stronger waves than on the right side where the sea seems calm and flat.

Martin
We were working over it, but I think we will drop some of features for the future.

About unit I can say that the light works exactly as it should. and may be used for navigation.

Say in mission we may put the simple code for different units like this Lighthouse or other radio objects.
So you read or hear signals.... depending of unit. Say you may use Morse code and use it in a game play. Jus such little feature... that need coding and implementation in a gameplay with easy of use... I can't tell you all how much we put, wan't or did already... really it is so much comparing to any sim to date....

Last edited by Oleg Maddox; 03-05-2010 at 04:38 PM.
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Old 03-05-2010, 06:18 PM
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SlipBall SlipBall is offline
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The whip in the antenna is really very good, you continue to surprise us...a question that I have is, will we see this physics in a flag or wind sock, or perhaps see it displayed in a street sign, or tree limb, being moved by the wind?...nice up-date!
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Old 03-05-2010, 06:28 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Quote:
Originally Posted by SlipBall View Post
The whip in the antenna is really very good, you continue to surprise us...a question that I have is, will we see this physics in a flag or wind sock, or perhaps see it displayed in a street sign, or tree limb, being moved by the wind?...nice up-date!
Long time ago, i beleive it was on SimHQ, Oleg answered this question by YES, you will have a socket being blowed by the wind.
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Old 03-05-2010, 07:02 PM
Victorlz Victorlz is offline
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With this kind of detail, soon we will have a tank simulator
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Old 03-05-2010, 07:06 PM
ChrisDNT ChrisDNT is offline
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Yes, again, armored vehicules look so good, that a tank sim MUST be on the works.
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Old 03-05-2010, 07:45 PM
Hecke
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hi

i got a question.

What will be the resolutions available in SOW BoB?

Will there be full hd 1920x1080 16:9?
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Old 03-05-2010, 07:54 PM
Necrobaron Necrobaron is offline
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Looks like I missed a bit of a ruckus.

Unless some of you literally wait by your PC day in and day out for SoW to be released, I don't get the gnashing of teeth over having to wait. Why not go out and enjoy life in the meantime and whenever SoW does comes out, all the better? As far as I'm concerned, as long as the product delivers, Oleg can take as long as he likes. I loved the IL-2 series and Oleg's nearly 10 years of active support of it, so there's no reason to think SoW isn't in capable hands. If that is blind fanboyism, then so be it. In this case, I think it is justified until proven otherwise. My primary concern is whether or not my PC will be able to do SoW justice!

With that said, nice update! As flight sims advance and evolve, it's only natural to start seeing tertiary aspects, such as ground objects, receiving more and more attention and detail. I don't think that's something to get upset about.
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Last edited by Necrobaron; 04-26-2011 at 08:31 AM.
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Old 03-05-2010, 11:01 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by ECV56_Lancelot View Post
Long time ago, i beleive it was on SimHQ, Oleg answered this question by YES, you will have a socket being blowed by the wind.

I think that I do remember that...but what about the flag!!
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Old 03-05-2010, 11:42 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Quote:
Originally Posted by SlipBall View Post
I think that I do remember that...but what about the flag!!
Nop, the flag you will have not. Too complex phisics and coding, it would suck lots of cpu resources!
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