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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-05-2010, 03:02 PM
Il2Pongo Il2Pongo is offline
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Really amazing responses.
All I would like to see, when the team can, is progress and info.
My life doesn't depend on it, My sanity doesn't depend on it. Its just a curiosity for me and I appreciate the glimpses.
I dont think the team owes us anything. But I appreciate the pace of updates so far this year.
Keep up the good work,
Does the gun on that armoured car elevevate?
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  #2  
Old 03-05-2010, 03:14 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Il2Pongo View Post
Does the gun on that armoured car elevevate?
The gun is fully working With the recoil of barrel.


We make such things that are not neccessary in BoB just because:

1. We are thinking about creative community that will make own scenarious and online battles. From the beginning of development looking for experience with Il-2 in years.
2. We put so much in engine, that it will be really long life new horse for the flowing titles.
4. If only will be able to create one more team in feature - then this team may use this engine for a very special games with the physics close to real... Say only online games.
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  #3  
Old 03-05-2010, 04:26 PM
airmalik airmalik is offline
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Quote:
Originally Posted by Oleg Maddox View Post
The gun is fully working With the recoil of barrel.
Cool! I'm assuming the suspension will be functional too? I can imagine the armored car bouncing along a bumpy road with the antennas wobbling!

Looking at the damage effects on the Heinkel, the Germans should've built the entire plane out of the same material they built the leading edges of the wings and empennage with
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  #4  
Old 03-05-2010, 04:42 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by airmalik View Post
Cool! I'm assuming the suspension will be functional too? I can imagine the armored car bouncing along a bumpy road with the antennas wobbling!

Looking at the damage effects on the Heinkel, the Germans should've built the entire plane out of the same material they built the leading edges of the wings and empennage with
Last post today

Yes, suspension is working.
And how it moves, not like by the rails in the past, is visible even from flying aircraft.
From some distant view it is also adds the feel of real things.
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  #5  
Old 03-05-2010, 04:50 PM
Caveman Caveman is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Last post today

Yes, suspension is working.
And how it moves, not like by the rails in the past, is visible even from flying aircraft.
From some distant view it is also adds the feel of real things.
COOL! Great for immersion.

Looks like you answered much of my previous post on this page with YOUR comments on graphics at the end of page 6 when I was posting...

Still, can you try to graphically quantify IL-2 at release vs now vs SOW when released vs SOW after 5 years on a 1-10 scale? "1" being MSFS 1979-80, and "perfect 10" being photoreal rendering in realtime for each of the following components which are my guesses... What would your rating be?

In cockpit graphics for IL-2: 5.0, 7.0
In cockpit graphics for SOW: 9.0, 9.5

Vehicle Exterior graphics for IL-2: 5.0, 6.0
Vehicle Exterior graphics for SOW: 9.0, 9.5

Terrain graphics IL-2: 5.0, 8.0
Terrain graphics SOW: 8.0, 9.0

Last edited by Caveman; 03-05-2010 at 05:03 PM.
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  #6  
Old 03-05-2010, 05:01 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Oleg Maddox
1. Yes, something like this.

2. Today was also russian TV channel "Russia" and I'm very tired. First they was making the part about the real pilot that begun his carrer as a virtual Il-2 pilot. They did part of scene in real air with this pilot, then in my office in virtual sky.

Final textures will be 100% polished in the final version. Yes, we replaced many of the place holders, but not all. There are still absent the beaches of rivers, not so good looking like shold looks the surf, etc... And these parts look so that I dislike to show anyway the complete picture. You know when we have shown excellent lighting effects, etc.... most people were discussing other things - textures that looks not like....

3. Still the same if nothing bad happens. We are working really hard.
__________________________________________________ _________________________

The information that the terrain is relatively close to completion and a release date still possible this year, made my day.

Thanks Oleg

~Salute~
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  #7  
Old 03-08-2010, 03:00 PM
Zoom2136 Zoom2136 is offline
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Quote:
Originally Posted by Oleg Maddox View Post
The gun is fully working With the recoil of barrel.


We make such things that are not neccessary in BoB just because:

1. We are thinking about creative community that will make own scenarious and online battles. From the beginning of development looking for experience with Il-2 in years.
2. We put so much in engine, that it will be really long life new horse for the flowing titles.
4. If only will be able to create one more team in feature - then this team may use this engine for a very special games with the physics close to real... Say only online games.
Will 3rd party be able to create "cockpits" for vehicules/trains/etc... So that they could eventually be controlled by players.

After reading more of these post I see that you plan on just that.... GREAT !!!!

Last edited by Zoom2136; 03-08-2010 at 03:11 PM.
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  #8  
Old 03-08-2010, 04:12 PM
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Alien Alien is offline
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Oleg, a question I think never quested:
Will in SOW be drastic disadvantage of Messerschmitt Bf 109 in right-turns modelled in FM?
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  #9  
Old 03-08-2010, 04:41 PM
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philip.ed philip.ed is offline
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Oleg, you say the AI will be more human; but will they be right or left handed? I say this, because it is a tendency for (IIRC) right-handed people to tend to look over the left shoulder, and the opposite for left-handed people. Consequently, seeing as though the majority of people are right-handed, some pilots chose to come in close to some enemy planes slightly to the right side, so that if the enemy pilot looked behind him , he wouldn't see the attacking A/C. It worked quite successfully in some cases, depending on the attacking planes position. I'd love to see this modelled in SoW
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  #10  
Old 03-08-2010, 06:44 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Quote:
Originally Posted by Alien View Post
Oleg, a question I think never quested:
Will in SOW be drastic disadvantage of Messerschmitt Bf 109 in right-turns modelled in FM?
Anyone has some solid data on this? It seems to be a constant that most allied fighter pilots considered it a boast, but just in case turned right when possible.

Post-war flight tests confirmed or denied the myth?
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