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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-05-2010, 03:37 PM
Mango Mango is offline
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The "public" is a strange animal - to be handled with extreme caution. Love and hate are close together. Some people just think you "owe" them something personally. Not unlikely a guy who thinks he already paid you for a job and you better get it done, or...! Of course they live in a fantasy world with an idea of a personal relationship that only exists in their head. Read it, take a walk, come back, laugh about it, and continue to do exactly what you want. Best strategy.
Excellent post, KOM.Nausicaa! I'd also like to add that for every impatient "expert" who thinks he can speak for the rest of us, there are many of us who silently gaze on the Friday updates with great satisfaction.

I've been waiting more than 5 years for this puppy, and of course the initial excitement has worn off. But it's not about the novelty, it's about the detail (which we see every week), the immersion of the sim, and that history that we learn! These are the things that kept IL-2 alive for so long.

Remember, this time last year SoW still a myth to the general public. Now we've been getting WiP updates EVERY SINGLE FRIDAY! What other developer takes the time to do that?

Updates or no updates, just knowing this software project is coming together is good enough for me. The thought of having this on my PC by October makes me giddy!!
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  #2  
Old 03-05-2010, 04:09 PM
kendo65 kendo65 is offline
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Originally Posted by Mango View Post
Excellent post, KOM.Nausicaa! I'd also like to add that for every impatient "expert" who thinks he can speak for the rest of us, there are many of us who silently gaze on the Friday updates with great satisfaction.

I've been waiting more than 5 years for this puppy, and of course the initial excitement has worn off. But it's not about the novelty, it's about the detail (which we see every week), the immersion of the sim, and that history that we learn! These are the things that kept IL-2 alive for so long.
Don't want to distract the discussion further from the important topic: ie SOW and the details in this week's update, but as I may be one of the 'impatient "expert(s)" ' to whom you refer (and that other people have commented on) I'd like to comment a little on my reaction to the update.

The video of the armoured car was found by someone on youtube and linked to from 1C forum 30 minutes before Oleg had got the official update link in place.

[see
http://forum.1cpublishing.eu/showthread.php?t=13668
]

The battle-damaged He-111 was revealed in one of the pics in last week's interview.

Given that, my honest initial reaction to this week's update could be described as less than excited. However I believe my comments were balanced and not unduly critical of Oleg or the update itself. I certainly don't consider myself an 'expert' and I was not attempting to speak for anyone other than myself.

I'm aware that Oleg is treading a line with these updates between playing it safe, and revealing features before they are fine-tuned and ready. I'm grateful that he takes the time.
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Old 03-05-2010, 04:12 PM
daidalos.team daidalos.team is offline
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One question regarding the lighthouse screenshot...

Is it me or do I see a wind effect on the water surface? Looking on the left side of the lighthouse, I see some stronger waves than on the right side where the sea seems calm and flat.

Martin
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Old 03-05-2010, 04:22 PM
Oleg Maddox Oleg Maddox is offline
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One question regarding the lighthouse screenshot...

Is it me or do I see a wind effect on the water surface? Looking on the left side of the lighthouse, I see some stronger waves than on the right side where the sea seems calm and flat.

Martin
We were working over it, but I think we will drop some of features for the future.

About unit I can say that the light works exactly as it should. and may be used for navigation.

Say in mission we may put the simple code for different units like this Lighthouse or other radio objects.
So you read or hear signals.... depending of unit. Say you may use Morse code and use it in a game play. Jus such little feature... that need coding and implementation in a gameplay with easy of use... I can't tell you all how much we put, wan't or did already... really it is so much comparing to any sim to date....

Last edited by Oleg Maddox; 03-05-2010 at 04:38 PM.
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  #5  
Old 03-05-2010, 06:18 PM
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SlipBall SlipBall is offline
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The whip in the antenna is really very good, you continue to surprise us...a question that I have is, will we see this physics in a flag or wind sock, or perhaps see it displayed in a street sign, or tree limb, being moved by the wind?...nice up-date!
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Old 03-05-2010, 06:28 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Originally Posted by SlipBall View Post
The whip in the antenna is really very good, you continue to surprise us...a question that I have is, will we see this physics in a flag or wind sock, or perhaps see it displayed in a street sign, or tree limb, being moved by the wind?...nice up-date!
Long time ago, i beleive it was on SimHQ, Oleg answered this question by YES, you will have a socket being blowed by the wind.
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Old 03-05-2010, 07:02 PM
Victorlz Victorlz is offline
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With this kind of detail, soon we will have a tank simulator
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Old 03-05-2010, 11:01 PM
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SlipBall SlipBall is offline
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Long time ago, i beleive it was on SimHQ, Oleg answered this question by YES, you will have a socket being blowed by the wind.

I think that I do remember that...but what about the flag!!
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Old 03-05-2010, 05:15 PM
Mango Mango is offline
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Don't want to distract the discussion further from the important topic: ie SOW and the details in this week's update, but as I may be one of the 'impatient "expert(s)" ' to whom you refer (and that other people have commented on) I'd like to comment a little on my reaction to the update.
Actually, Kendo, I was not referring to you, only to those who speculate that my opinion will be the same as theirs for no apparent reason.
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