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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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After reading more of these post I see that you plan on just that.... GREAT !!!! Last edited by Zoom2136; 03-08-2010 at 03:11 PM. |
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#2
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Oleg, a question I think never quested:
Will in SOW be drastic disadvantage of Messerschmitt Bf 109 in right-turns modelled in FM?
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#3
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#4
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S!
Nice effects. Thanks for the update! |
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#5
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Thanks for the update, Oleg. I like seeing the increased vehicle functionality...
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#6
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Oleg,
Nice video of the AFV, and nice screens too. How about a brief video showing some dynamic weather (either from the air POV, or from the ground POV). I prefer air air scene. You know how I am. If I don't ask, you can't tell me "no"! Flyby out
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the warrior creed: crap happens to the other guy! |
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#7
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Will the artillery and armoured vehicles have the ability to elevate the guns and shoot over hills and other objects as for real.
Will artillery have long range ability as for real? I realize some guns can shoot for miles, and probably off the map. So, will they have a trajectory that will allow place artillery away from front lines as real artillery. In IL2 we have to see target and only straight shot. |
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#8
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I've always suspect that this is part of a plan for an Operation Sealion expansion with a flyable beach-head defense Lysander...
Last edited by Avimimus; 03-05-2010 at 03:28 PM. |
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#9
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1. Clouds and it behaviour programing and trasfer from old code created in the past to the new (the new-old was done on Il-2 modified engine, now we have brand new engine and need to reasfer a lot of things from once coding language to others...). 2. Textures and its location on the map (there are more than textures... there is also special coding...) 3. Water and its connection the the beach - programming. We want fast and looking very good water and its interaction with the rocks, beaches, etc... Wen we will have finally 1 and 2 - then we can show it. Already not so long time to wait 3 - we can do tioll end of the project Hwever I expect following demnds then (not from you).... say like: 1. where my buildings? They show me nothing excep textures... 2. Then weput the buildings with final look snd show it... next cry where is my tank columns or cars on the roads... when my buses and why you don't show how they are stopping and parkling.... 3. then ... Why you don't show how the plane is going to parking place.... whenyou don't show how they simultaniously take off, landing in a group ... or other things... Sounding like plan to show in this sequence, isn't it? and I already what to expect in some posts... Hope I did answer your question. PS. Very tired... have nor force to crrect bugs in words... understandable... Last edited by Oleg Maddox; 03-05-2010 at 04:12 PM. |
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#10
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I suppose this is possible. But isn't open eyed fan-boyism the more likely (and honourable) situation?
Oleg is modelling to much higher standards than is necessary to sell the product, he's doing extensive research to get ideas for features, criticism and feedback, as well as amassing enormous amounts of research. He is clearly trying very hard to push toward the perfect product and being very careful to consider a lot of complex decisions on what should be prioritised. On top of this he is good at PR and entertains us with updates. If there is anything not to praise, it isn't very large or noticeable. So, how can I possibly tell if I'm blind?? Aha! I stopped questioning Oleg's judgement and his every move some time ago in 2008. I guess I'm guilty as charged. |
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