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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Personally, I really enjoy all those little teasers you show us coming together into something really big. I love those subtile details that are barely noticed, but make it so much more realistic.
And if somebody doesn't like it, well, nobody forces you to watch them - wait until the official advertising starts and watch in amazement. But if you don't like what's being posted until then, should still show some respect and a social sense to not blow the party everybody else. Thank you. Last edited by nearmiss; 03-05-2010 at 02:54 PM. |
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#2
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Details are everything for a SIMULATION : so I will look at the accuracy of the landscape textures palette choice with as much enthousiam as I appreciated the realistic movement of these antennas
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#3
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Thanks for the update Oleg I am sure that the game engine will be used for a lot of other games thanks to the accurate detail of you models
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#4
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Lookin' good, lookin' good. I've just started waiting, or looking forward, to this game so I haven't had the chance to get all grumpy about anything yet.
Love the damage detail on that 111, I might start collecting holes when it comes out. To see how many you can get and still be in the air. |
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#5
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In my opinion, two equally bad attitudes should be avoided as much as possible :
- blind fan-boyism. - non-constructive criticism. |
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#6
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This thread was hijacked by a MALCONTENT and TROUBLEMAKER. That is not in the spirit of our community.
I have banned that member for 2 weeks and gone through and edited this thread, even one of Oleg's postings. All of us appreciate the updates, and look forward to them. Oleg, We all appreciate your cooperation by sharing updates, and allowing TD and others to work with IL2 series allowing further improvements. I am sorry for the inconvenience. I didn't see the thread soon enough Last edited by nearmiss; 03-05-2010 at 03:15 PM. |
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#7
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Really amazing responses.
All I would like to see, when the team can, is progress and info. My life doesn't depend on it, My sanity doesn't depend on it. Its just a curiosity for me and I appreciate the glimpses. I dont think the team owes us anything. But I appreciate the pace of updates so far this year. Keep up the good work, Does the gun on that armoured car elevevate? |
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#8
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The gun is fully working
We make such things that are not neccessary in BoB just because: 1. We are thinking about creative community that will make own scenarious and online battles. From the beginning of development looking for experience with Il-2 in years. 2. We put so much in engine, that it will be really long life new horse for the flowing titles. 4. If only will be able to create one more team in feature - then this team may use this engine for a very special games with the physics close to real... Say only online games. |
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#9
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Cool! I'm assuming the suspension will be functional too? I can imagine the armored car bouncing along a bumpy road with the antennas wobbling!
Looking at the damage effects on the Heinkel, the Germans should've built the entire plane out of the same material they built the leading edges of the wings and empennage with |
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#10
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Quote:
Yes, suspension is working. And how it moves, not like by the rails in the past, is visible even from flying aircraft. From some distant view it is also adds the feel of real things. |
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