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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Thanks for the update Oleg, love the wobbly aerials
I've been playing IL2 and waiting patiently just as long as he has. The difference is I understand that good things take much time to develop. I'm prepared to wait as long as it takes because I'm confident you'll deliver. Please keep the updates coming. They are appreciated and the contact with you and the team is important, however little you feel you can show us. Last edited by nearmiss; 03-05-2010 at 02:48 PM. |
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#2
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Oleg is right.
first we complain when there are no updates, then we complain when there are updates. He can't win. Yes, of course, the waiting is killing us all, but my honest opinion is it will be worth the wait. I have faith in Oleg and I don't think there is anyone else trying to do this at anywhere near this level. Rock on my son! |
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#3
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Oleg,
Excellent presentation of a gorgeous looking AFV! I mean, look at the way those antennas sway, superb! Indeed, there is no Flight Sim which is able to represent this amount of detail. The only game I see that in is 1943 Kursk, which is a game I love too. Please take your time to finish this game in a proper way. People are asking us for years to release our CCM map, but we only release when we are sure:"This is what we want. THis is the way it should be represented!". And if that means that we have to double check everything for trees in the water, so be it. Blue Skies! 352ndBushpilot, 352ndVFG. |
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#4
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another good surprise with this alive antenna !!
thanks |
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#5
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The movement of the antennas is amazing, this is exactly this kind of details who transform a good sim in a great sim. Devil in the details, maybe, but heaven too, at least for our hobby
Btw, the very good modeling of this "Pan-Pan" makes me imagine a tank sim during the Bataille de France ! |
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#6
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I love the matt and weathered paint work on that 111. I don't think any other sim has managed to get the colors so real and life like. Just think of the movies you could create with an engine like this. I can just see that bomber sitting in a corn field with smoking engines - fantastic.
Wake up people. Who else is going to give us stuff like this? Remember, good things come too those who wait........ |
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#7
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Thank you for the update Oleg.
Around the base I can see some black dots when I zoom in. |
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#8
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Quote:
We would like to put in final look of the sim so much.... We dislike the old film looking pictures (Stylish that covering real unprecise). We like the real looking picture with real colors, real (better to say realistic model) lighting everywhere, close to real physics everywhere that to recreater the feel. All small details makes the whole product nice. The moving antennas - this is just one detail that will be visible even in the cocpit of aircraft when you start or stop your mission on the ground...an see something like this.... this adds the life in the whole picture... sad that some people didn't understand such things... Even not used yet openable doors... just imagine how will change the picture just static objects... and then ust imagine when (hope) in future we will see third parties conrolabvle vehicles and its drivers.... maybe first person? Ok... its possible future But we should put such possibility from beginnnig. When we did Il-2 all were impressed with so much details that were put on the ground modelling... and were making even ground battles, becaesu AI was able to do it... From the air it was looking very good. In time we all begin to think its a standard and then to think that it is old... In SoW we put 10 time more... in AI, in details (even more) in any possible aspect of the sim that may be visible in different situation. Simply we should remember it... Il-2 set the bar in the past for all flight sims in one or other area of modeling. And not onluy for flight sims. For car sims, tank sims, etc... It was so long time ago... almost 10 years after release Il-2 is still looking well... Say just to add - self shading - a bit more detailed in amount of polygons objects (especiall ground objects) - abit more textures in cockpits... - to set more close to each other builduings (we had optimization by the distance between the buildings in Il-2 for that time of 2001 and 2005...) - to make more better resolution textures for some areas (airfields) and then it will looks probably better than some of modern sims... What I try to say? I try to say that SoW isn't modification like this way above... it is simply new in every detail. But using the greatest experience with Il-2 development. Still someone can't understand how we did ground textures in Il-2 without any borders between each others... there were som many such completely new solutions... thart was copied by others in different games in time... Still someone learning how was done one or other thing in Il-2 looking in code.... Not all solutions there was perfect... but it was working all together really perfect... without any real crashes and bugs of engine itself... more bugs in drivers was always... its why we were so bored to correct bug of not our own basis, say in drivers and spent so much time... Its why we are not OpenGl anymore... Ok. I should run at home. |
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#9
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Still, make the mission to make it balanced enough that an aerial intervention is required for the succes or failure of the ground combat was very very dificult. One of the problems was the simplified damage modeling of tanks, specially the heavy tanks, that could withstand countless impacts of anti-tank artillery like 38 mm, and still move like nothing happens. Or also that the anti-tank artillery wouldn´t rotate, so once the tanks pass over their "aiming cone", they would not shoot it anymore, missing the chance to shoot the tank from the sides or the rear, where its weaker. With so much details added to ground vehicles, i´m certain that this little problems will be a thing of the past. Thanks for the update. |
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#10
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