Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-05-2010, 10:15 AM
PE_Tigar PE_Tigar is offline
Approved Member
 
Join Date: Jan 2009
Posts: 114
Default

How about crashing? I've tried all Catalysts builds since Win 7 Beta came out, but my 2x4850 crashes with all of them after 9.5, except if I put 9.5 atioglxx.dll into the Il2 1946 folder. My rig is fairly dated (C2D 6850, 4GB RAM, 2x4850 in xFire, Windows 7 x64). In my view ATi has really dropped the ball on this one, the only flight sim that has no problems with ATi cards now is X-Plane, all the others that I play (Il2, FSX, WoP, LOMAC: FC, ROF, DCS: BS) are crashing, or have artifacts, or are running incredibly slow... and this has been going on for longer than a year now. Building a new rig just for flight sims may be an option... although I don't like that idea frankly, I already have a huge pile of electronics at home.
Reply With Quote
  #2  
Old 03-05-2010, 12:39 PM
AKA_Tenn AKA_Tenn is offline
Approved Member
 
Join Date: Feb 2010
Posts: 213
Default

how many watts is ur PSU... I have a 750w and I'm using a 1x5850 windows 7 x64 i got 4GB of ram... and a E6550 overclocked to 3.4GHz.. no games crash... i play Aion, CoDMW2, GRID, Bioshock 2, GTA4, Dirt 2, IL2 of coarse, DCS:BS... and other games when i get bored... IL2 is the only game i used to have problems with...

I used to have a cheap sparkle 650w and my computer crashed left and right... at first i thought it was my motherboard so i bought a new one... but it still did it... so i bought new ram... still did it... shoulda realized it was cause my comp just wasn't getting enough juice so i went for a more expensive PSU and got a name brand coolmaster 4-rail 750w sustained PSU with >80% efficiency and my computer ran 10x faster and never crashed

Last edited by AKA_Tenn; 03-05-2010 at 12:47 PM.
Reply With Quote
  #3  
Old 03-05-2010, 12:55 PM
gprr gprr is offline
Approved Member
 
Join Date: Mar 2008
Posts: 92
Default

AKA_Tenn

If you are really using 5850,your conf.in should look like this:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1>>>>> can be 0-heavier on the rig when looking far
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0

Your current, is a mix for ATI+nVIDIA together

gprr
Reply With Quote
  #4  
Old 03-05-2010, 01:30 PM
kimosabi kimosabi is offline
Approved Member
 
Join Date: Dec 2009
Location: Svalbard
Posts: 439
Default

Thanks for posting that, gprr. What is PolygonOffsetFactor and PolygonOffsetUnits? I don't have those in my conf.ini...

Would that setup work on a 5870 as well BTW?
Reply With Quote
  #5  
Old 03-05-2010, 05:56 PM
gprr gprr is offline
Approved Member
 
Join Date: Mar 2008
Posts: 92
Default

[

Last edited by gprr; 03-06-2010 at 04:33 AM.
Reply With Quote
  #6  
Old 03-05-2010, 06:27 PM
gprr gprr is offline
Approved Member
 
Join Date: Mar 2008
Posts: 92
Default

Kimosubi

These are NV/ATI settings...from ubi forums:

"From Hunter82 in the post patch thread:

quote:
If you experience flickering textures locate this line:

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

And set to as listed above"

FromTully_:
"The polygon offset stuff controls the spacing between objects and secondary textures. It has no bearing on frame rate, but can be important for rendering quality of distant ground "features", specifically airfields. The runways are an texture overlaid on the standard ground texture. To render properly at a distance they have to be spaced slightly above the ground and the polygon offset settings control the spacing"

2nd all experts say it will work for your 5870(with atioglxx.dll in your il2 root folder to avoid blocky text)
Reply With Quote
  #7  
Old 03-05-2010, 08:41 PM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Alpha, the new 5970 is being made by XFX too. A 4Gb version I would love to test one in my rig to see if XFire really is worth it, as both brands have their share of problems with more than one GPU enabled.
Reply With Quote
  #8  
Old 03-06-2010, 06:50 AM
kimosabi kimosabi is offline
Approved Member
 
Join Date: Dec 2009
Location: Svalbard
Posts: 439
Default

Quote:
Originally Posted by gprr View Post
Kimosubi

These are NV/ATI settings...from ubi forums:

"From Hunter82 in the post patch thread:

quote:
If you experience flickering textures locate this line:

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

And set to as listed above"

FromTully_:
"The polygon offset stuff controls the spacing between objects and secondary textures. It has no bearing on frame rate, but can be important for rendering quality of distant ground "features", specifically airfields. The runways are an texture overlaid on the standard ground texture. To render properly at a distance they have to be spaced slightly above the ground and the polygon offset settings control the spacing"

2nd all experts say it will work for your 5870(with atioglxx.dll in your il2 root folder to avoid blocky text)
The problem is that I do not have PolygonOffsetFactor & PolygonOffsetUnits in my conf.ini. Like I mentioned earlier. Thanks though.
Reply With Quote
  #9  
Old 03-06-2010, 12:17 AM
AKA_Tenn AKA_Tenn is offline
Approved Member
 
Join Date: Feb 2010
Posts: 213
Default

Quote:
Originally Posted by gprr View Post
AKA_Tenn

If you are really using 5850,your conf.in should look like this:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1>>>>> can be 0-heavier on the rig when looking far
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0

Your current, is a mix for ATI+nVIDIA together

gprr
do you even know what dither is?!? all it means its putting a red pixel next to a yellow pixel to make orange...


if u turn dither off it just puts an orange pixel... and im using an HD5850 with 12xAA and 16x AF and solid
90FPS with my current settings also some nvidia settings also work with ATI cards... i turned on and off all the settings... some do work...

and for u nvidia fanboys a HD5850 is anywhere between 9 and 15 percent faster (depending on the game) than a Nvidia 280GTX

Last edited by AKA_Tenn; 03-06-2010 at 12:23 AM.
Reply With Quote
  #10  
Old 03-06-2010, 04:50 AM
gprr gprr is offline
Approved Member
 
Join Date: Mar 2008
Posts: 92
Default

AKA_Tenn

Go to ubi forums and search for dither effects/problems like one here:
http://forums.ubi.com/eve/forums/a/t...582#6681074582

2nd do what you want but it is advised chill out.

gprr
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:39 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.