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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-04-2010, 01:05 PM
DiO
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I approximately represent that (!) will be 4.10 in updating.... There there will be nothing interesting.
In FM it is a lot of errors. If you are interested in correction of errors let know.

You speak Russian? At me it is not so good with English...


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Советское Информационное Бюро. (СовИнформБюро)

Last edited by DiO; 03-04-2010 at 01:16 PM.
  #2  
Old 03-04-2010, 01:24 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by DiO View Post
I approximately represent that (!) will be 4.10 in updating.... There there will be nothing interesting.
In FM it is a lot of errors. If you are interested in correction of errors let know.

You speak Russian? At me it is not so good with English...


There was a Soviet Information Bureau. Announcer Levitan.
Советское Информационное Бюро. (СовИнформБюро)
You can write everything in Russian, we have people who can translate it so if you think that something is wrong with FM just let us know what it is.

FC
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  #3  
Old 03-04-2010, 01:39 PM
MikkOwl MikkOwl is offline
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I have a few questions (none have been answered ever in the past, but I am not cynical - yet ):

1. Is it possible to do anything about the engine overheat aspect of IL-2?

As far as I know, cylinder head and water temperature are the one and same on radial engines, and that temperature is used to decide when 'overheat' starts. On water cooled inline engines, the oil-out temperature determines the overheat, nothing else. When overheat occurs, a set timer, specific for that plane, starts to count down, after which the engine dies. People exploit this, the timer in particular.

I don't believe a lot of changes are necessary. For example, randomizing the timer, and randomizing the overheat temperature would probably change things a lot. Also, the absolute temperature of the engine could be allowed to influence the timer (and adds another slight random chance of the engine suffering a failiure of various kinds the higher the temperature is).


2. With the arrival of Prop. pitch for individual engines: possible to also toggle prop pitch auto/manual for each engine?

This is something that of course multi-engine planes like the Bf 110 had. More realistic and useful for damage control.


3. Individual prop pitch and individual engine is coming. Also radiator. Is the radiator control individual, or just one axis controls all engines?

Just another thing that is present in engine management. And makes a difference on managing different engines, especially when one is not functioning 100% right (losing coolant/pressure etc).

The Bf 110 for example has separate oil cooler levers on the left side, in front of the throttle and fuel primer levers. They move up and down slowly when the radiator is changed on each engine (but because of IL-2 engine selection behaviour it is not possible/practical for users to have different radiator settings currently, just like with prop pitch not having been practical until patch 4.10). The 110 also has water coolant radiators which are seperate for the engines as well, but they are not used in Il-2. Not sure what radiators are being controlled actually.
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Old 03-04-2010, 07:55 PM
LesniHU LesniHU is offline
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Originally Posted by MikkOwl View Post
I have a few questions (none have been answered ever in the past, but I am not cynical - yet ):

1. Is it possible to do anything about the engine overheat aspect of IL-2?
2. With the arrival of Prop. pitch for individual engines: possible to also toggle prop pitch auto/manual for each engine?
3. Individual prop pitch and individual engine is coming. Also radiator. Is the radiator control individual, or just one axis controls all engines?
1. it is possible to do anything, but its very hard to do something useful, realistic and working correctly for all planes in game. Changes to stop exploiting the engines are in the pipeline (but nothing directly related to everheat time). BTW inline engines have water and oil temperature threshold too and both are used to determine overheat.
2. possible, not planned now. We can add them in the future if there will be demand for it. I believe that for example feather prop would have bigger priority .
3. one axis for all engines.
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Old 03-04-2010, 08:50 PM
Avimimus Avimimus is offline
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3. one axis for all engines.
Regarding the radiator: Is there any chance that we'll get a "radiator open" and "radiator closed" keyboard commands with the next patch?

The problem with the current setup is that only a few airplanes have an animated radiator lever or engine that is visible from the cockpit.

This poses a problem for people who want to fly with the HUD log off (in the conf.ini) and "no external views". The current command is a toggle and it is impossible to tell whether the radiator is open or closed prior to pressing it.

Having two separate keyboard commands would solve this problem.
  #6  
Old 03-04-2010, 10:04 PM
MikkOwl MikkOwl is offline
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Quote:
Originally Posted by LesniHU View Post
1. it is possible to do anything, but its very hard to do something useful, realistic and working correctly for all planes in game. Changes to stop exploiting the engines are in the pipeline (but nothing directly related to everheat time). BTW inline engines have water and oil temperature threshold too and both are used to determine overheat.
2. possible, not planned now. We can add them in the future if there will be demand for it. I believe that for example feather prop would have bigger priority .
3. one axis for all engines.
Appreciate the answer.

1. I understand the reasoning. Too big of a task to accomplish to change the modeling with limited resources. But inline engines having water temperature involved?! Are you 100% certain about this? I performed several tests with the Bf-110 G-2 and every single time - overheat message at 125 degree oil-out temperature, and 'engine normal' at 124 degrees. It seemed only that water temperature affected how fast the oil can heat up or cool down - but not the overheat mechanic itself.

2. Oh yeah, feather prop. I forgot.. I have that stuff in that Multi-throttle program I made so I didn't even think about it. I agree that would be more important if one does not use third party apps like mine.

3. One radiator for all, understood. If it has a devicelink interface (maybe it will not) then I could possibly make it work with separate radiator for each engine. But while I want it, I don't have enough controllers to control all this stuff.. I would have to plan to get another quadrant Crap. SoW will almost force that

Quote:
Originally Posted by Avimimus View Post
Regarding the radiator: Is there any chance that we'll get a "radiator open" and "radiator closed" keyboard commands with the next patch?

The problem with the current setup is that only a few airplanes have an animated radiator lever or engine that is visible from the cockpit.

This poses a problem for people who want to fly with the HUD log off (in the conf.ini) and "no external views". The current command is a toggle and it is impossible to tell whether the radiator is open or closed prior to pressing it.

Having two separate keyboard commands would solve this problem.
I have the same concerns you do in general - eliminating that crappy helmet mounted display (the so called 'hudlog') and still be able to know what my controls are set to. If they don't do that radiator thing, I think I can make it work with my multi-throttle program. I already have, in fact, but it is controlled by a controller axis, not buttons. We'll see what I can come up with if need be.
  #7  
Old 03-04-2010, 11:17 PM
daidalos.team daidalos.team is offline
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Update posted on first page.
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Old 03-04-2010, 11:23 PM
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incredible,how easy you can crash your airplane
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  #9  
Old 03-04-2010, 02:13 PM
DiO
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Немного попозже или я или мой коллега(он лучше меня знает ситуацию с ошибками) напишет вам какие ошибки присутствуют в fm.

например у фокке вульфа а-9 , а-8 и f-8 уменьшается мощность двигателя при включении впрыска!!!
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