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| 7,62 Tactical action game, sequel to Brigade E5 |
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#1
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There has been some new things happening lately and I have decided to postpone the release of the final version.
What are these things you might wonder. The weapon limit, which currently is 256, has been raised to 4096. This means that all the weapons that has been removed to make place for the new ones will be put back in the game. There might also be some new ones, I'll see if I can find some that are graphically acceptable. |
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#2
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HI RAS, great job with the mod. made the game a lot more fun
The game in general (this is not about your mod but maybe you can help with something) still lacks in the amount of side quests just like the E5 and once u kill some NPC then there are even less Also the camouflage and sneak in this game sucks. I played the game with my char. at full 80 camouflage and it was kinda LAME no special effect, just totaly minor difference in the visibility and stealth bar. I find it kinda stupid that the fella is incapable of sneaking on someone and instant knife-kill him. The stealth in general sucks, if it at least influenced the efectivity when usind stealth equipment and the stealth killing of others. Secondly, no matter what u do, u cant kill someone stealthly without the complete map knowing about it (only quests related kill are possible but even those get often buged). Can you do something about the decreasing of popularity within town ewhen killing someone? Its just logical that if i go alone and knife someone at his home without anyone around that noone should know about it. BTW I have a problem with units placement in the next quest after saving the blue sun base, ambushed convoys or something that I need to inspect and so on. I allways appear beneath the terain. at least i can leave the mission Secondly can u program the NPC reactions to atacks? Like the assault on BSB to make the Boss there and lets say 2 guards to stay inside the house? Like the boss to hide in the office and guards to camp at the door before the office? I ahte to run around just to keep him from harm. (Hate it in all missions) Mainly the cop chief in the one mision (brother for brother or something) Man how i would hope there will be once in every game a stunbow or poison arrows or anything that I can shoot on my own without rising suspicion and simply stopping them from fu...ing the situation for me. PLEASE SHUT-UP PAQUITO - I almost went insane with allways listening to his freaking one and the same slogan. Could'nt wait till the end of game, shot him in the head before I left. MAAN felt good I kinda didnt try the hardlife as it is all in russian and I am still not sure if it is an improvement, are you implementing something from it too? I know russian language but I am more used to english. best of luck and keep up the good work aaah one more thing, can u change the time when the nightvission gogles appear? I completed the game without even seeing them |
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#3
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Thanks a millon for all this feedback, the more I get the better the end result will be.
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The Random quests, packets and so forth, can be reset. You choose when they are changed by talking to the bartender, then check with the local mayor or trader to see what kind of random quest is available. Quote:
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The new item limit has kept me busy this week, here's a teaser: AK-9 ![]() MD-97L ![]() Desert Eagle with collimator ![]() Norinco NDM-86 ![]() And I've been playing around with frontgrips. I hope to soon have a proper grip model, the one in the pics is a temporary one. ![]()
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#4
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HI, RaS.
Its allways nice to see how fast you react to fellas here You reminded me of quite some things. I knew about the restart of missions at the bartender but i kinda didnt used them About the stealth: Yep i noticed that enemies tend to look and fire in all directions and that they dont see me, I quite love to see them panic like that But mainly i got mad about the stealth functionality when i accepted Rob-yu into group. That guy is like a step to be a bright bubble looking into guns barrel if I look at his stats (camouflage) but somehow i can often see that the enemies FIND and FIRE at me sooner than at him. I kinda didnt like the idead that they see me in the nice sniper camo outfit (cant figure the correct name) proning at long distance when ROB YO is lying only some meters in fron of them. I use the guy as my heavy machineguuner as he has the best skill in that category from my team so eventaly he nailed most of the cretens in a one 200 shot BARAGE Even after he begun with the rampage it took them few seconds till they realised how close is he and treid o kill him. This is what I concern a heavy fail. Sorry to hear about the masks and your lack of taste, but dont worry i admire your work and hell, many of others too Since E5 I was looking forward to a vehicle engagement...too bad that even now its not possible. BTW is it possible to modify the engagements in jungle? Like so that it is not allways only about the bandits atacking me. Like for example: You encountered a convoy, look as if they have a problem with engine of one of the trucks-this can be like a slave convoy(thus improve your popularity in the town from which they were abducted if u manage to save them) - guns convoy (for bandits, rebels, algeria national forces, merchants - increase decrease popularit based on who you bang) - supplies convoy (basicaly the same but u find different items in boxes or cars) - merchant convoy - bestly either to engage kill and rob, or jsut talk and buy and sell equipment. - smugglers - everyones favourite, best with some rare or early available lategame equipment. secondly lets sy: You have found a jungle camp (again bandits, rebels, etc.-principles of base assault) another issue is when you encounter a patrol and say yes to engagement, they shouldnt be aware that you are there, like if the simply walk across the map and go for hte leave zone on the far end. This would be a great fun, cuz u can test your traps skill and prepare an ambush for them - finaly revenge - or at least for the cases as they are to write in option window something like: you encountered a patrol, they have spotted you but you might be able to dodge them instead of the current window which i find stupid as i have an encounter but i dont have to enter the zone and continue... And then other like: forces of ... are engaged with forces of... or bandits are atacking a convoy, or bandits atacked a convoy and are pillaging it (difference is that here the convoy passengers are dead or imprisoned). Wow another poetry from me |
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#5
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Ups, forgot to thank you for the thing you agreed to help with.
Thx man |
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#6
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#7
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Just ahd an idead what this game lacks, LIFE. You know like when you enter one of the pubs (bar) in the game and you ehar a lot of voises and shouts and etc. but there is like none to 1 person inside, barman included
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#8
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Another great idea, but a little harder to implement. Adding a lot of new characters to a city map would make the game sluggish and if you have a low-end computer it would be impossible to fight in a city without constant lagging. I've already added as many as I feel comfortable with in some maps, but one or two more could be added.
But the idea of adding at least one new character to the bars is a nice one, I might do it if I ever have the time Kepp in mind that the AI is not part of the released source code and we have very few possibilities to change it. |
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#9
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Just read through most of the scripts for NPCs and special items and etc. The language is easier than I thought, but still quite hard. I guess the scripting is learnable, but man this will take me some time
Looks like i might be able to create any object for this game Downloaded me a few manuals for the 3D, but first i need to get home from work I checked few other games. Do you think u could use models from 'MAN of War' and 'Capitulum' ? They kinda go on the same engine |
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