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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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#2
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#3
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Several times i asked myself what if BoB recommend four or more gigas of RAM. Then obviously an 64 bit machine and OS will be needed.
How many people would be left out because they have a 32 bit OS? |
#4
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S!
If I got it right, SoW will have DirectX 9 mode as well and it should pose no overwhelming obstacle to anyone. DirectX 11 is the mode for all the bells and whistles aka eye candy. This is why I referred that SoW will make even a high end machine to sputter a bit if EVERYTHING is cranked up ![]() ![]() ![]() |
#5
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Scalable architecture should make it all fine as long as we turn down settings. It would be unfeasable to sell a game in the year 2010 that requires 4 gigs of memory to run properly. I would be more worried about what kind of extreme graphical cards are needed for pushing the detail settings. It's already been said that no contemporary computers will be able to run it full on release, due to this.
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#6
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They released FSX in 2006 that requires 4 GB to run properly with high end add ons. I plan to buy a new 64 bit PC soon after BOB is released. 64 Bit is the future and this future is very close. Most new PCs are delivered with 64 Bit windows version now. According to the latest Steam hardware survey 2/3 of all Windows 7 versions are already 64 Bit. Since SOW series should last for 10 years a 64 bit .exe will probably be necessary sooner than later to stay competitive. Of course most people still use 32 Bit operating system so any sim released this year should support it. Maybe in aspect it's a bad time to release anything that should last for years now, when transition from 32 to 64 bit is underway at full steam.
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#7
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Graphical scalability is more "easy" that cpu and ram scalability. I mean, you can reduce number of polys, texture quality, viewing distance, and lots of graphical related things to make the sim run on a lower en graphic card. But for number of objects you NEED ram and cpu power. RAM for handle all the moving and fixed objects, and don´t have an slide show because of continuous reading the hard disk for loading fixed objects, and CPU power for handle all the physics and AI of all those objects. And at least that the user edit manually every mission, we can assume that the numbers of objects of a particular mission are the same on every pc, so also assuming that you have similar cpu power that can handle lots of aircraft, if you make a realistic mission where you have hundreds of planes and ground objects, not to mention building on citys, RAM becomes a very serious issue, specially if you have OS RAM limit.
Still, seeing from other perspective, right now with il2 1946 we have big maps with thousand of objects, and most people still have 32 bit OS systems, and RAM doesn´t seem to be a problem on missions, the problem is usually cpu power or graphical, so probably RAM OS system wouldn´t be a problem to have the optimum system. |
#8
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Waht will be final specs... can't say. Maybe 4 minimum. I'm unsure. Sure that if there will be more greater size map with the same level of the details - then we will need really more RAM if we would like to play smooth. We try to optimize everything and keep balance in that. |
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