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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-01-2010, 04:40 PM
WhiteSnake WhiteSnake is offline
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Quote:
Originally Posted by Urufu_Shinjiro View Post
Oleg, I know this may be a more technical question better suited for you programmers, can you say what sound API will be used, DirectSound3D, OpenAL or other? Windows Vista and Windows 7 no longer support sound card hardware acceleration for DirectSound3D but do support hardware acceleration with OpenAL.
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Originally Posted by Oleg Maddox View Post
As told me Rudolf Heiter(our sound engineer) when I noticed him about such a problem, he said that all there will be fine. More precise I can ask him on Monday.
I wanted to know the same thing And is there going to be 64 bit Suport (64 bit .exe) so the game can make use of more than 2GB of System Memory etc. under a 64 bit OS?
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Old 03-01-2010, 05:24 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by WhiteSnake View Post
I wanted to know the same thing And is there going to be 64 bit Suport (64 bit .exe) so the game can make use of more than 2GB of System Memory etc. under a 64 bit OS?
Well Rudolf Heiter has worked on Birds of Prey and way back on Forgotten Battles, and probably some projects I haven mentioned, I'm sure he knows what's required with his experience
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Old 03-01-2010, 05:35 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Several times i asked myself what if BoB recommend four or more gigas of RAM. Then obviously an 64 bit machine and OS will be needed.
How many people would be left out because they have a 32 bit OS?
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Old 03-01-2010, 05:53 PM
Flanker35M Flanker35M is offline
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S!

If I got it right, SoW will have DirectX 9 mode as well and it should pose no overwhelming obstacle to anyone. DirectX 11 is the mode for all the bells and whistles aka eye candy. This is why I referred that SoW will make even a high end machine to sputter a bit if EVERYTHING is cranked up More graphics and fidelity in all areas of the game = more horsepower you need to run it But as seen before I am sure SoW will be very scalable for many computers without suffering from looks that much. And I am sure the program can use more memory than IL-2 can
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Old 03-01-2010, 05:57 PM
MikkOwl MikkOwl is offline
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Scalable architecture should make it all fine as long as we turn down settings. It would be unfeasable to sell a game in the year 2010 that requires 4 gigs of memory to run properly. I would be more worried about what kind of extreme graphical cards are needed for pushing the detail settings. It's already been said that no contemporary computers will be able to run it full on release, due to this.
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Old 03-01-2010, 06:10 PM
Antoninus Antoninus is offline
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They released FSX in 2006 that requires 4 GB to run properly with high end add ons. I plan to buy a new 64 bit PC soon after BOB is released. 64 Bit is the future and this future is very close. Most new PCs are delivered with 64 Bit windows version now. According to the latest Steam hardware survey 2/3 of all Windows 7 versions are already 64 Bit. Since SOW series should last for 10 years a 64 bit .exe will probably be necessary sooner than later to stay competitive. Of course most people still use 32 Bit operating system so any sim released this year should support it. Maybe in aspect it's a bad time to release anything that should last for years now, when transition from 32 to 64 bit is underway at full steam.
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Old 03-01-2010, 06:58 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Graphical scalability is more "easy" that cpu and ram scalability. I mean, you can reduce number of polys, texture quality, viewing distance, and lots of graphical related things to make the sim run on a lower en graphic card. But for number of objects you NEED ram and cpu power. RAM for handle all the moving and fixed objects, and don´t have an slide show because of continuous reading the hard disk for loading fixed objects, and CPU power for handle all the physics and AI of all those objects. And at least that the user edit manually every mission, we can assume that the numbers of objects of a particular mission are the same on every pc, so also assuming that you have similar cpu power that can handle lots of aircraft, if you make a realistic mission where you have hundreds of planes and ground objects, not to mention building on citys, RAM becomes a very serious issue, specially if you have OS RAM limit.
Still, seeing from other perspective, right now with il2 1946 we have big maps with thousand of objects, and most people still have 32 bit OS systems, and RAM doesn´t seem to be a problem on missions, the problem is usually cpu power or graphical, so probably RAM OS system wouldn´t be a problem to have the optimum system.
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Old 03-02-2010, 07:50 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by ECV56_Lancelot View Post
Several times i asked myself what if BoB recommend four or more gigas of RAM. Then obviously an 64 bit machine and OS will be needed.
How many people would be left out because they have a 32 bit OS?
Currently 3 Gb RAM minimum for running the game. More - beter.
Waht will be final specs... can't say. Maybe 4 minimum. I'm unsure.
Sure that if there will be more greater size map with the same level of the details - then we will need really more RAM if we would like to play smooth.
We try to optimize everything and keep balance in that.
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