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| IL-2 Sturmovik The famous combat flight simulator. |
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#2
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Heh, yeah.
Just consider that if using off-center function, there must be a way for the users to know that their trim is centered (they can no longer rely on physically watching their real controller). I tried without and it's very difficult to know (watch the rudder pedals move? heh). On the G940 I am made a throttle button light shine yellow if a trim is centered, just like the Pe-2 aircraft does. Will add a sound effect too I think. I don't know what you can come up with. |
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#3
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Currently we are using customizable and saved separate profiles for each aircraft. They can be selected and loaded by user for using with his beloved aircaft. The is is also tuned curves for Joy. Last edited by Oleg Maddox; 03-01-2010 at 01:47 PM. |
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#4
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Optional helper: Small, transparent pop-up window (at any time) showing the position of our flight controls. Useful for more than just checking trim positions. Profiles: Force feedback tweaks, and the 'force sensing joystick' tweaks (I posted topic a week ago suggesting how it should work) could be useful for each aircraft. Our force feedback joystick motors are not strong. Also some hardware doesn't work that well with too much or little forces involved. Flying a heavy plane can make it function badly while a normal one is ok. Profile tweak can fix so we don't have to alt-tab each time. Force feedback for SoW. Much better than IL-2? There's a big spring deadzone in IL-2 from the old FFB drivers, and the center of forces is always in the same place. Trims and joystick center - This is a big topic for controllers. IL-2 trims control surface deflection directly, making it possible for us to let a spring joystick rest in at center yet still fly straight. Can even fly aircraft completely without having a joystick connected. In real aircraft, trims only changes the forces on the stick, allowing the pilot to push the stick to a new position (required for flying straight) and keep it there without force. With the arrival of the G940 (and other existing no-absolute centering joysticks - Tarmac Aces in France make some amazing things) and probaby more to come, we could allow trims to work like real trims; change the force feedback, not the control surface deflection (they still permit the control column in game to move further during compressability though, as this cannot be simulated purely through a consumer type joystick). If using curves with a sharp center point on the joystick it can become slightly less intuitive when the stick is off-set. If trimmed forward because of high speed (dive etc), moving the stick can give a different response to input. But (edit) we never need to move the stick far for trimming anyway (except in exterme situations, but then we are not gunning, or the plane simply cannot move much anyway due to compressability), and we don't have to use a 100% spiked curve for the joysticks. A bit flatter, larger center of the curve and it won't be noticed. The offset in our hand also makes it obvious the stick is not centered. Last edited by MikkOwl; 03-01-2010 at 03:11 PM. |
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#5
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From this point(above) will read-answer tomorrow.
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#6
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The trim could work by moving the control surface directly, or moving a tab that moves corespondly the control surface, but triming the aircraft does imply that the control suface is moved. Last edited by ECV56_Lancelot; 03-01-2010 at 03:44 PM. Reason: Spelling mistakes |
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#7
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". Quote:
I don't know how non-trim tab aircraft function, but I am not really aware of any WW2 combat aircraft having that sort of trim. If you know of any I would be happy to read up on them. If they move the whole surface directly, completely independant on the control column, then yes, they should be like now (just far smaller range of movement). But I'm fairly sure they are by far the exception, and that nearly all aircraft are using trim tabs. Last edited by MikkOwl; 03-01-2010 at 03:56 PM. |
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#8
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I think IL-2 hadles well trim, because when you aply trim, inside the sim the virtual control surface moves, as the virtual stick. But meanwhile on the real joystick without any force feedback, you have to release the joystick so you are not adding more command that the needed and giveng by the trim, and you get the result of not having to push you joystick anymore (if its pitch trimming, for example). But how can you make that while your real joystick is on its center position, when you apply trim, nothing must happen. You cant, because on the virtual world of the sim you are moving the tab and the control surface, and also the virtual stick. At least that we use a force feedback joystick that when you move the trim on the sim and at the same time the real joystick chage position accordingly, i don´t see how the problem can be solved. The problem is that our joystick do not move according to the virtual stick, thay go to the center position, instead of staying on the trimmed position. |
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#9
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#10
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