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| IL-2 Sturmovik The famous combat flight simulator. |
| View Poll Results: CLICKABLE COCKPITS - | |||
| YES - CLICKABLE COCKPITS |
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124 | 51.24% |
| NO - CLICKABLE COCKPITS |
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118 | 48.76% |
| Voters: 242. You may not vote on this poll | |||
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#1
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simple as simple can be... press a button.... any button... map it to anything u want... heck map it to a mouse button... that toggles between mouse look and mouse click mode
really... most people don't use a mouse to look around... super hard to keep one hand on the throttle, one hand on the stick and umm 3rd hand on the mouse? HOTAS joysticks are so cheap now... that if you don't have one... u don't like flight sims enough to even need to worry about this issue... and/or your forgetting that SOW will be a simulator... not an arcade game... simulations tend to try to SIMULATE everything physically possible... that includes switches and buttons... but all in all... clickable cockpits were stated to be optional... meaning if u really wanna spend 3,000$ building ur own cockpit and mapping ur own custom made panel switches and controllers... go ahead... Last edited by AKA_Tenn; 03-01-2010 at 10:04 AM. |
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#2
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It is pretty well a fact, if you do aircombat flight simulation you'll have to buy a stick with some buttons. Even the cheap Saitek Aviator has enough buttons to get the job done, and it's under $50. I'd say that's a long way from $3,000 It's is basic stuff, you don't really need all the controls for a WW2 air combat sim as you do for jets, with more complex operations. One thing many clickable cockpit advocates don't think about.... The better sticks are fully programmable, and the programs can be stored and recalled at will. I pretty well have a very basic commands set I use between all the WW2 air combat sims I use. They are programmed for the keystrokes required by the sim, but I use the same buttons on the stick, throttle or MFP. I'm fine with clickable cockpits, but I don't think they are an improvement for air combat. They sure won't be used, when you get into a furrball or you'll be partnered with old terra-firma very quick. |
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#3
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It is not possible to click things when in a dogfight for sure. But energy tactics or running away, or chasing someone, then it should be possible. But what would we need to click anyway at that moment? The most important stuff is on our controllers anyway.
EDIT EDIT EDIT: Clearly this is something meant for start, take-off, normal flight (climbing, cruising), landing and re-arm etc. Could be fun. The most important factor affect this is - how many aircraft controls are there? In IL-2, tons of binds (most of them) are not aircraft controls, but view, AI and option controls. SoW will have more aircraft stuff, as we already know. Question is, how much? If a lot, then clickable cockpit is very useful. If just a bit more, then not very useful. Last edited by MikkOwl; 03-01-2010 at 11:28 AM. |
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#4
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As stated in the last interview one must i.e. have a switch for windows de-icing, that is a important but seldom used switch, switching on and dimming the gun-sight is the same.
There one sees the dephts of the programming and can imagine how many important but in a combat situation non-essential switches and levers there will be. All the people which are talking of SoW:BoB as a combat simulation should be aware that the combat is only a small part, just the climax, of this SIMULATION.
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#5
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Now really, anyone truly believes they would let the mouse control view if using headtracking at the same time? I'm sure the mouse would then be independant, just moving on the screen as if in a game menu.
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