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IL-2 Sturmovik The famous combat flight simulator.

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Old 02-27-2010, 04:41 AM
MikkOwl MikkOwl is offline
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Originally Posted by Romanator21 View Post
Not true. You would not even notice that you were losing oxygen until it became far too late. I don't want to get into all the details right now, but do a quick search on hypoxia for more.

Besides the gauges for oxygen pressure and oxygen quantity, the pilot had to check his mask, and squeezed the tubing to make sure there was pressure and that no ice was forming.
Then the task is to come up with a system that simulates SOME of the symptoms of it, in the same similar sneaky way. Then it is up to the observant virtual pilot to notice these symptoms before it is too late.

Seems like awesome fun. In that case, the 'already too late' symptom should come as a shock. Like a sudden blackout without any chance of acting on it (as the real pilot might simply be too affected by hypoxia to notice some of the more obvious-to-others signs, so they should not be blatantly presented to the virtual pilot to make an accurate judgement either).

If judgement especially is affected, what would be appropriate? Clicking the transmit button sporadically? Accidental discharge of weapons? Or wait, get this, having a friendly plane (spitfire for example) looks like a Nazi plane. Creeping at first, seeing swastika markings, but the shape yet looks like a spitfire. But then, even the shape. Other symptoms.. Perhaps instruments showing wrong numbers (reading north as south for example).
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Old 02-27-2010, 04:58 AM
Romanator21 Romanator21 is offline
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Making symptoms will surely be a challenge. It would have to depend on altitude firstly, but to make a creeping loss of consciousness is impossible unless our computers gradually injected carbon monoxide into the room.

For the purposes of a game, and to avoid possible lawsuits, it might be ok to just gradually dampen movement of the head and stick. This will be less noticeable during cruise when the inputs are more relaxed (but imagine being bounced at this point ). At some point the screen could go black, but by then there would be nothing you could do to wake up unless your plane was diving into thicker air. Whether or not you woke up before hitting the ground would also depend on many factors, but your chances are slim.
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Old 02-27-2010, 05:02 AM
MikkOwl MikkOwl is offline
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But I want my nazi spitfires!

Seriously, imagine (if playing without icons, which is the way it should be) your wingman suddenly engaging you, while talking on the radio that he's on the enemy's six but lost sight of you. Could happen during an engagement with real enemies. Talk about realistic simulation! And you're like "That's me you're firing at! You fool! Stop!", and he's like "No no, it's a 109". Then you go "Check your oxygen right now!".
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Old 02-27-2010, 05:17 AM
AndyJWest AndyJWest is offline
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Originally Posted by MikkOwl View Post
But I want my nazi spitfires!

Seriously, imagine (if playing without icons, which is the way it should be) your wingman suddenly engaging you, while talking on the radio that he's on the enemy's six but lost sight of you. Could happen during an engagement with real enemies. Talk about realistic simulation! And you're like "That's me you're firing at! You fool! Stop!", and he's like "No no, it's a 109". Then you go "Check your oxygen right now!".
Oxygen deprivation isn't necessary to make this authentic. Consider the 'Battle of Barking Creek': http://en.wikipedia.org/wiki/Battle_of_Barking_Creek
Sadly, inexperience combined with 'knowing' what you are looking at is quite sufficient to bring about this sort of cock-up. Almost makes me feel less guilty about doing much the same thing on UKDed2. Almost...
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Old 02-27-2010, 05:20 AM
MikkOwl MikkOwl is offline
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That is true, and yep, I am familiar with that tragedy. But some (many) of us know to not open fire unless the enemy is positively identified. If unsure, don't shoot. But we too could get affected when oxygen deprived.

My stats say I have killed one friendly aircraft online, but since I have only shot down two enemy fighters, the friendly must have been some freak random accident. Maybe a spawn collision or hit by a stray mk 108 30mm shell. Even the rear gunner could have hit a friendly far away that was already going down by mistake when spraying. The rules of FPS games, and Armed Assault, are like a reflex to me. Don't shoot until sure.
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