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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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S!
If you can live without the older atioglxx.dll in your IL-2 folder and run Black Death for a few secs every time you start the game, then you can safely use 10.2's or even the leaked 10.3's floating around. It sure is a bit more work, but I do this way, just run track to clear blocky text and after that game runs normally. It is only the first load of 3D that does it in Perfect mode. I've been running tests so my face is blue to get best settings. Actually you get very good image with game controlled Anisotropic Filtering and using Box 2x with SuperSample Antialiasing, it clears the shimmer effectively. Coastie found this. Also in Color at CCC panel you can fiddle a bit with gamma, I dropped it a few notches and the colors are better too I slap my conf.ini below, check it and see what you can use [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=0 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 |
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#2
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Flanker, can you post your CCC settings that compliment the in-game settings above?
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#3
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S!
Of course! Here they are...Taken in order as they are in ALL-tab, using 10.3 drivers. Smoothvision HD Antialiasing: BOX 2X samples Smoothvision HD Anisotropic filtering: Use Application Settings Catalyst AI: Off Mipmap Detail Level: High Quality(to right) Wait for vertical refresh: On, unless application specifies Triple buffering: On Is use VSync as I hate the tearing when using TrackIR. In Benchmarking I have VSync and triple buffer off. |
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#4
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Quote:
Antialiasing Mode: Super Sampling |
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#5
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S!
Yeah, forgot that one ine the hurry I was in |
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#6
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Amen to that Flanker! Looking forward to a fix. I also asked in the questions to Team D, whether updated dll's could be looked at for 4.10 as there have been so-many updates in cards and drivers since the last March 08 release.
Cross-fingers, IL2 and ATI will be a working combination very soon? Cheers, MP. |
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#7
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I'm going to wait until March before bugging Terry again. He said that he would be in touch. So I will wait a while. I really don't want to push the issue anymore than I have and possibly ruin a very good thing. I also doubt it will be a hotfix. My guess is CAT 3.4's at the very earliest. More than likely the 5 or 6's though.
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#8
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Quote:
So my final settings are: Smoothvision HD Antialiasing: BOX 8X samples Smoothvision HD Anisotropic filtering: Use Application Settings Catalyst AI: Off Mipmap Detail Level: High Quality(to right) Wait for vertical refresh: On, unless application specifies Anti-Aliasing Mode: Multi-sample AA (all the way left) Triple buffering: On |
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#9
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S!
Nice setup there maclean525, with such big resolution. But do you really need 8x Box when maybe 2-4x would do the same with less impact on FPS? I use 2x with SSAA and looks just OK on my mere 1920x1200 resolution. |
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#10
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I tested 2x, 4x and 8x AA and the fps was the same on my machine for all three settings. Picture quality was better though which is why I stayed with 8x.
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