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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-22-2010, 09:39 AM
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Mysticpuma Mysticpuma is offline
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Dear Team D,

It's good to see that you do respond to members questions, and for that I have to give much Kudos. There is nothing more frustrating than question after question sitting unanswered and many people guessing at what an official answer could be.

So, here's my question.

There are currently a lot of people suffering with the ATi drivers for Radeon cards, I know that this is not your problem and ATi (I understand) are currently working on fixes.

What I would like to hear an update on, is work on dll files for IL2.

I think the last updates were in March 2008, and lets be honest, many things have moved on since that.

Here is a post from the ATi driver thread from Flanker 35 talking about the dll files;

"Did some testing last night with Catalyst 10.1 Hotfix drivers and different DLL-files of IL-2 floating around. To see which ones would give best image quality and performance. Quite surprising results as average framerates were within 1-2fps between ALL of them with same settings applied to the graphics card. The most recent dll-files caused terrain to flicker and corrupt, but setting Catalyst AI ON solved that. Catalyst AI just has a negative impact on FPS, it drops and noticeable in heavier scenes of The Black Death. But average FPS was with ALL 53-54FPS at 1920x1200 32-bit, Perfect etc. Will post my test setup later today for reference.

A few pointers though. If using AntiAliasing EdgeDetect with 4X and AA Mode at Performance, there is only a very small hit on FPS, maybe 1-4fps. So a very well implemented thing. With Adaptive or SuperSampling almost the same, maybe slight stutter. But need to run more tests to verify this. Anisotropic filtering, if application controlled, gives worse image quality than overriding it with CCC. IL-2 seems to use 2x Anisotropic only. I ran tests with 16x and there was a difference in the water shimmering.

Catalyst AI is a bit complicated issue. Some DLL's required it to be at Standard at least to get normal graphics(terrain only). Some dll's worked normally and faster without it. Catalyst AI at Advanced caused water to look like it was "pixelated" or covered with small squares. So I settled with a set of dll's that gave best image and performance without Cat AI.

The variation of error messages in console with different dll's was wide. Some gave a lot of them, most only the clamped error now and then. So a set of new dll's for IL-2 would clearly help users to get more out of IL-2, but that is up to TD/MG to decide Test results with settings and conf.ini later today..still at work..meh!"

Now, there is a lot of testing going on there, and it seems that some dll's are still causing issues.

Currently while running a clean install of 4.09 and the latest 10.2 and having an older 9.1 atioglxx.dll file in the 1946 folder, I get the oddest effect when flying over summer or winter landscapes. It can happen at a random time, but the ground goes Deep Blue/Black in colour, all the objects stay correctly coloured, but after about 10-seconds the game CTD's.

I have to wonder if this is a dll or driver issue?

Either-way, would it be possible to have a look at updating the dll files to help out the faithful?

Cheers, MP.
  #2  
Old 02-24-2010, 12:57 PM
lbuchele lbuchele is offline
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Sorry for post this here, because it´s not related to Il2.
I think Daidalus team do so good job that maybe they could do payware third-party add-ons for SOW series expanding the 1C universe to Vietnam for example.
They are even planning to release radar and nightfighter operations for Il2 (remarkable)
Something to think about,maybe?
  #3  
Old 02-25-2010, 12:29 PM
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Tempest123 Tempest123 is offline
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I have a request for DT, can the guns of an aircraft be listed in the loadout screen instead of the word "default". There are so many aircraft in Il2, and not all of them are in the "view objects" screen, so often I have no idea how many guns and what calibre are on a plane unless I go to wikipedia or another source.
Another request would be a "check six" view, just a key that quickly pans over your right or left shoulder and back again, currently it is 3 or 4 hat switch movements to look back and then 3 or 4 to look forward again, this would reeeeaaallly help from getting disoriented in dogfights.
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Old 02-26-2010, 12:48 PM
indy indy is offline
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Hello TD! I have a question: Is it possible to made an option of dedicated server to disallow for a user to enter the Refly menu while aircraft is not stopped or not crashed. Just to made the game more real and exclude aircrafts disappearing when entering the refly menu after bail out or pilot's death.
Thank you.

PS: And another one: Is it possible to made trees in forests consist not only of horisontal layers wich cannot be seen if you fly lower then top of them. Because there are many cases when you fly at extremeley low altitudes and cannot even see that there is a forest in front of you. Just to add two vertical two sided sprites to models of trees in forest.

Last edited by indy; 02-26-2010 at 01:04 PM.
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Old 02-26-2010, 03:15 PM
akdavis akdavis is offline
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With all the incoming improvements to the nighttime environment, I'd like to make a request for a new effect: exhaust flare!
  #6  
Old 02-27-2010, 07:28 AM
indy indy is offline
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Hello TD!
Another one question. Is it possible to add an availablity to choose gunnery payload for big calibered aircrafts such as Yak-9K - seems like shells of a cannon cames in some unpredictable way - fougasse or armour-piercing. To split payload type into 3:
1. fougasse
2. armour-piercing
3. fougasse and armour-piercing one by one (as it made on LaGG-3 IT)

Last edited by indy; 03-01-2010 at 04:32 PM.
  #7  
Old 03-01-2010, 08:44 AM
AKA_Tenn AKA_Tenn is offline
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Quote:
Originally Posted by akdavis View Post
With all the incoming improvements to the nighttime environment, I'd like to make a request for a new effect: exhaust flare!
yea i heard about exhaust flare from british bombers giving away their posisions and stuff... but with this game i think the distance modeling (making things less detailed the further away they are, rather than just smaller) it wouldn't have the same effect?
  #8  
Old 03-01-2010, 05:54 PM
nearmiss nearmiss is offline
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1) One thing that has always bothered me and the rest of the Il2 world is the small vertical & Horz slider bars on the sides of the FMB. Often very hard to click on them to scroll, because they are so small. You have to be right on top of them to slide.

2) Another thing big issue is having individual set start times on objects.
If when we select a group of objects it would be nice to be able set all the start times/clocks/facing direction at the same time for all objects. This may require a further filter, because some users may want to select what is already set and accept those parameters. When moving a group of buildings mission builder would probably want to move everything the way it is set. When working with artillery or other objects the start time/delay, facing direction would be nice to set all at once.

3) Object spinners are difficult, because we now have so many aircraft/objects. We could use some sort of filter and sort that makes it more efficient to select objects, especially aircraft. I'm sure if you want to pursue this you could get some very good feedback on this forums for a few best ways to set it up. Regardless, anything would be an improvement.

4. Artillery, tanks and weapons selection is difficult because you have to research country,etc. It would be nice if these objects were limited by country they were used by. If there is crossover that would be fine. It is too easy to pick wrong weapons, tanks, vehicles,etc for country without some type of filter.

5. A great help would be having aircraft filter for year aircraft was used first time. Possibly a time for each mission could be defined in basic mission setup this way only aircraft that were first introduced in that year or earlier would be available for choice. It is too easy to pick late model aircraft that were not available at the time of the mission. I realize this might take a bit of research, but I think if you were interested to do this many people would be glad to help with the database on this forums.

6. A mission scenario builder briefing form tool. It would basically be a form that mission builder would fill in for each mission. The map, the time of day, the year, the month, the type of mission, etc. This way all the basic information that was necessary would be supplied in the form. Then the narrative information would be in a text box of the form. Creating the mission explanation is a very tedious part of building missions, a form would facilitate a comprehensive standard briefing with allowance for special information. This would become valuable over time as mission builders would have uniformity of information in all briefings. As it is, we are often handicapped in missions because the mission builder has left out important information or you cannot understand the briefing well enough.

Last edited by nearmiss; 03-01-2010 at 11:50 PM.
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