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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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No. Not so.
Freetrack's own interface does not use, latch on to or in any other way have anything to do with NP's software. No recreation of strings; nothing. However, the game must be designed to use the freetrack interface. Only one mainstream game currently uses the freetrack interface: ARMAII. When the freetrack interface is not there, then freetrack will use NP's interface by the creation of strings that match NP's. Hopwever, Freetrack will only ever use the old NP interface that NP no longer use. Freetrack never uses the new NP interface. Freetrack will always use it's own interface whenever it can. Last edited by Letum; 02-19-2010 at 06:04 AM. |
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#2
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there's is nothing wrong with development, Julian, as long as the application of the development is above board
I would like all the peripherals to run on their own micrprocessor surely that was the case that could have been given to game/ sim developers for incorporation via a patch, yes? with no need to tap into NP's Quote:
Last edited by Wolf_Rider; 02-19-2010 at 06:13 AM. |
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#3
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Freetracks own interface has nothing what so ever to do with NP and NP software.
Freetrack contains no copyrighted or illegal code and Freetrack does not operate in any illegal way. It doesn't get any more clear cut than that. |
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#4
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keep trying.... freetrack hacks into NP.
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#5
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Troll feeding time is over.
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#6
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I think the lawyer's stopped by and started an argument?
__________________
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#7
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Quote:
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#8
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Quote:
Their position is exactly the same legally as Intel's anti-competitive behaviour in laptop markets a few years ago in Asia, requiring suppliers to supply exclusively Intel-equipped laptops or forfeit their right to sell Intel products. Last edited by TheGrunch; 02-19-2010 at 10:13 PM. |
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#9
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Quote:
Logitech? I wouldn't use Logitech if you paid me... though they (JS makers) all use USB drivers licensed from a single source - yes? and each joystick manufacturer has the common courtesy to not tap into another maker's programming software - yes? Riddle me this; why should any developer/ publisher support an outfit which hacks a company's software and (on their public forums) openly supports hacks and intimidation of other companies? Last edited by Wolf_Rider; 02-19-2010 at 11:17 PM. |
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#10
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Quote:
Joysticks first ran on a nine pin Atari interface, I'm not sure whether that was released or hacked but it was used on pretty much all 8 bit and a lot of 16 bit computers. It was also used for Atari ST and Amiga mice, with different APIs, so you needed a switch on a third party mouse if the maker wanted users to be able to use it on both the ST and Amiga (I'm not really sure why Atari and Commodore allowed 3rd party mice, perhaps because the originals were shit enough to stop people buying the computers if they couldn't upgrade to something better). Then came sound card based PC joysticks, which were exclusively analogue and used a load more pins. I suspect the API for that belonged to IBM, or maybe Creative, but it was used for most joysticks at that time. USB is an open standard I'm pretty sure, created by the makers of all the devices which were intended to be connected to it, it's certainly not Microsoft's exclusive property. |
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