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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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TrackIR included. Only one interface needed if NP update their software to interface with the freetrack interface. Besides, adding an additional interface is a very quick job. It's just one line of code pointing to the interface .DLL once you have already set up the headtracking in game. |
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#2
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Why should NP "update" their interface, when their interface is being "tapped into" by freetrack?
freetrack don't have the interface... hence their need to use NP's |
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#3
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Recently Bohemia Interactive implemented the Freetrack interface into it's games. Freetrack uses it's own interface (freetrack.dll) when ever it is available. Anyone can use this interface. When it is not available, freetrack will use NP's old interface if it is there. Freetrack never uses NP's new interface. NP should update to use the freetrack interface so that the game Devs don't need to implement several interfaces, one for each headtracking program. Last edited by Letum; 02-19-2010 at 04:50 AM. |
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#4
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the .dll recreates NaturalPoint strings, does it not? err hang on a mo', apparently it does... "Most TrackIR Enhanced software need to be provided with text strings which bear notice of "EyeControl Technologies" copyright (former name of NaturalPoint, Inc.) in order to activate the TrackIR Enhanced interface. Software which requires these text strings for interface activation also contain the strings themselves.At NaturalPoint's request, FreeTrack project members removed the strings from the software they provide to end users. FreeTrack then implemented a workaround which creates a local copy of these strings from the client software when used with TrackIR Enhanced titles" - wikipedia |
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#5
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No. Not so.
Freetrack's own interface does not use, latch on to or in any other way have anything to do with NP's software. No recreation of strings; nothing. However, the game must be designed to use the freetrack interface. Only one mainstream game currently uses the freetrack interface: ARMAII. When the freetrack interface is not there, then freetrack will use NP's interface by the creation of strings that match NP's. Hopwever, Freetrack will only ever use the old NP interface that NP no longer use. Freetrack never uses the new NP interface. Freetrack will always use it's own interface whenever it can. Last edited by Letum; 02-19-2010 at 05:04 AM. |
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#6
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there's is nothing wrong with development, Julian, as long as the application of the development is above board
I would like all the peripherals to run on their own micrprocessor surely that was the case that could have been given to game/ sim developers for incorporation via a patch, yes? with no need to tap into NP's Quote:
Last edited by Wolf_Rider; 02-19-2010 at 05:13 AM. |
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#7
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Freetracks own interface has nothing what so ever to do with NP and NP software.
Freetrack contains no copyrighted or illegal code and Freetrack does not operate in any illegal way. It doesn't get any more clear cut than that. |
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#8
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