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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Dear Team Daidalos,
I've been following the progress of your work ever since patch 4.09 was announced - in fact, I had send some requests via email quite a while back. In any case, I say this just to let you know I appreciate all the work that's being done and I've checked what you've said on the issue I'm about to point out - AI (nearly) unlimited ammo, no overheat, no blackouts is the single greatest issue of Il-2. I've been flying since the days of Forgotten Battles and more actively since 1946 was released, almost exclusively offline and I can honestly tell you that the quirks in the AI that allow it to "cheat" greatly reduce the immersion and overall enjoyment. I would dare to say that there wouldn't be a single complain from the Il-2 community if the AI was given an overhaul that allow for engine overheat, limited ammo and blackouts. As an option setting, at least. I can't count how many times I've attacked an AI plane only to have it pull an incredible manuevre that I can't follow due to G-force blackouts, or have had to evade the constant stream of bullets the enemy fighters carry (the last is especially unnerving on planes that historically had low ammo loads, such as the Yaks). So far, the G-force effects you plan to implement sound more scary and potentially irritating than useful, if they don't affect the AI planes. It's already way more capable than a human player with its lighting time reactions. Having it "cheat" to compensate for less intelligence than a human (that is a general problem of AI, not just Il-2, of course) doesn't help though. I don't know, the improvements such as radio navigation, AI visibility etc. sound great, but with the AI in its current state it feels like Il-2 is incresingly geared for online play where everyone's on an equal footing regarding flight mechanics. Please, consider revising some of the AI plane quirks such as non-overheating engine, no-blackouts and huge ammo supply. |
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#2
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Quote:
I realize converting a non-flyable isn't as big a job to build as a plane from scratch. It is just that for all the requesting I've often wondered just how interested those users are and remain interested if they do get what they request. Was it really worth it for some developer to spend a huge amount of time trying to supply those requests? Seriously, I've often wondered why don't developers make a response to those requesting such things and spell it out. Quote:
There are so many additional very valuable things that could be added to a sim like IL2, i.e, AI performance, additional programming in FMB, etc. All things that make the game/sim more exciting and interesting. TD is pumping out so much stuff, this posting probably won't change anything. I'm basically trying to say, that it takes alot of time to address many requests, and users should reluctantly make requests.... unless they are very determined to use what they request more than a couple time. I am not speaking for TD. I am speaking for myself in this thread. Last edited by nearmiss; 03-17-2010 at 03:39 PM. |
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#3
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Quote:
I do not seriously expect to ever see a PBY in Il-2 and I will not lose sleep over it. |
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#4
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Question about multi-crew.
Will be accessible bombardir(navigator) sight for player-gunner? Or it is planned? Thanks. Last edited by BM-03; 03-18-2010 at 07:55 PM. |
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#5
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Quote:
Posters are just expressing themselves. No harm done, no dev takes on a project he/she doesn't want to do anyway. The purpose of my posting was just to infer there are many more substantial things that could be done with IL2. Things that would make the IL2 dramatically more exciting and interesting than new aircraft or objects. |
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#6
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Amphibious aircraft cannot be accomodated by the game engine. An aircraft must be either a land plane, or a seaplane, it cannot be both. Hence if you took a PBY and made it a seaplane in the game engine and lowered the gear and tried to land at an airfield the engine would register it as a crash and you would in all likelyhood explode. The reverse is true if you made the PBY appear as a land plane to the game engine and had the gear up and landed on water the game would see it as ditching and the plane would sink.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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