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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

 
 
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Old 02-14-2010, 11:03 AM
Lord Ludwig Lord Ludwig is offline
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Join Date: Dec 2009
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Quote:
Originally Posted by Zechnophobe View Post
A New contestant Appears:

Ancient Phoenix, I choose you!
Indeed I mentioned the AP in an earlier post. With 140-240 dmg and 40% crit it's an extremely strong candidate, and that's without considering that, to reflect the "rebirth" talent, it should be killed twice...

On the other hand maybe it should be considered out of league, a sort of "lvl 6".

BTW are there any mods who make AP just buyable? Imagine an army with 20-30 of them...

Trex vs AD: at first I thought the best Trex can do is a draw, since AD can keep teleporting away. But if primal fear works on AD, then - albeit very slowly - Trex could win.

However, if you are right about how "halve" works (I suspect it works on number of troops rather than overall health and would thus be useless in a one-on-one fight) then AD would have an excellent chance of taking down the Trex.
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