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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-12-2010, 11:02 AM
ECV56_Guevara ECV56_Guevara is offline
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HI DT grat Work!
Just asking...it´s possible to include the Oboe ? it´s a bit similar to the navigation guide systems that are planned for 4.01
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Old 02-13-2010, 05:42 AM
Bearcat Bearcat is offline
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I don't know if this has been mentioned or not... if it has please bear with me.. but can the FFB issue be finally fixed? The FFB issue that results in loosing total FFB (stick forces, gunshake EVERYTHING.. you wind up with a completely loose stick) if you ALT+TAB or WIN key out of the sim.. and often I have to do that.. in order to get my mouse to move. I think pre 3.0 that didn't happen.. I just turned off my FFB.. I primarily use the stick forces.. but it would be nice to be able to use it without that happening...
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Old 02-13-2010, 07:15 AM
P-38L P-38L is offline
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Hello and thank you for upgrading the best flight simulator of all times.

I have some requests that should be taken as ideas:

1. Moving head when you use your POV or TracKIR in replay or from outside from another player that can see your head movement.

2. The possibility to have HOTAS the mixture.

3. As I know you are going to implement R/R/R what about an option to Heal, everything is red when you are wounded.

4. The real use of selectable tanks.

5. Variable weather while you fly (random).

6. Lights that iluminate the objects near to them. As an example if I place a light near to a house, that light doesn't iluminate the house or the road or any object near to it.

7. Animals that move ramdomly in an area you select when you program a mission in FMB. Like a circle or square. Animals like cows, horses, bulls or any other.

8. Bigger trees. Taller trees.

9. When you use pedals the option to activate the left or right break, the game has only one pedal for break.

10. Get rid of stationary aircraft and put instead AI Aircraft that can fly at certain moment or when you ask for help. If the AI Aircraft can land and park, they can do start engine, taxi and fly. That way too you can select any skin or livery in those airplanes. If you don't need them, they will stay there.

11. Instead to use the "I" to start an engine, to have to do all the necessary steps to start a real engine. Battery, magnetos, primer, starter, avionics, wait for warm engine, etc.

I hope some of these ideas will help.

Thank you
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Old 02-13-2010, 09:31 AM
Romanator21 Romanator21 is offline
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A lot of what you mentioned is probably way outside the limitations of the game engine, particularly 1,4,5,6,10,11. As for 3 I imagine this would be the case already. As for 7, I can't imagine why you would need it. The Il-2 engine does not handle a great multitude of objects anyway.

Who knows, maybe DT can do it. I rather doubt it's possible though.

As for 8, trees are pretty big, but the normal positioning of the camera makes everything seem small, because rather than at eye level it sits maybe 4 meters up. Park a plane next to a tree and let a pilot jump out, and you will be able to measure the relative size between the figure (who is also rather large) to a tree.

You can have asymmetric braking by pressing the rudder key and your brake key together. Release the rudder key to have braking on both tires.
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Old 02-13-2010, 12:50 PM
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ElAurens ElAurens is offline
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The way that brakes are currently modeled is correct for Russian aircraft, and those of some other countries as well.

Hop in a Mig 3 (any version) and hit your brakes. You will see a small lever on the control stick in the cockpit operate. This is the brake controler. Once hydraulic pressure is applied via this lever it is sent to one side or the other by a proportioning valve attached to the rudder pedals.

Do remember that IL2 was originally designed as a one plane, ground attack sim.
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Old 02-16-2010, 04:31 AM
Skoshi Tiger Skoshi Tiger is offline
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After being shot up and chased halfway across a map last night only to shot up on the runway (The attacker continued his attackrun into the concrete next to me by the way) I remembered how much I enjoy a good vulch every now and again!

As a bit of fun would it be possible to replace the spent ammo cases with feathers when the guns are fired over an Airstrip?

Cheers!
  #7  
Old 02-16-2010, 07:20 AM
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Fergal69 Fergal69 is offline
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Would it be possible to have the return of blood splatters on the canopy when a pilot/gunner is wounded/killed?
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