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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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An interesting idea MikkOwl, but I don't think it will work. The way a pilot acts in a sim will be influenced by the particular 'scoring' he is eligible to receive. Pilots on 'easy' settings will always be more likely to take risks, simply because they have less to lose. If you try to 'level the playing field' by adjusting the scores, you will just end up with people attempting to find the 'easy way' and exploiting the inevitable limitations of any practical simulation. Personally, I'd rather fly on a simulation that attempts 'realism' even if it means I'm always on the losing side. It just makes the occasional kill more enjoyable.
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#2
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EDIT: I want to clarify that the lower realism settings (having aids) don't really give them benefits over those who understand how their plane works and how to fly it. It will never make them aim better or maneuver better. It will only help them avoid the kind of specific mistakes that the initiated avoids anyway, like blowing one's engine or crashing on take-off. Last edited by MikkOwl; 02-12-2010 at 07:14 AM. |
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#3
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#4
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If people find this difficult to handle, I'd just ask them one question. What was the final score in WWII? If you can't give a sensible answer to this, then why does scoring matter? |
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#5
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I don't mind having no score at all either, and I would even encourage it. But IL-2 has score (on all servers I have ever tried, at least) and I did not think it would go away, thus if there is score, then apply penalties. Without score, there's still the ranks
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#6
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1.) If I were to fly on a server I would want to see it ensured that everyone is flying at the same level of difficulty. No mixing between various levels.
2.) Score means squat. |
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#7
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#8
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As for the final score in WWII ? I can say this, Nazi Germany lost so many planes and good pilots that they lost air superiority and that was the start of their End. Even though I don't know the exact number, of aircraft they lost. I know that it was great enough that they could no longer defend the skys over their land. More importantly , just as you asked "what was the final score in WWII ?" to make a point. I will in turn ask " How many people know what Ace shot down how many aircraft ? " I'm sure just about anyone on here, can tell you how many planes each Ace shot down. Now if a flight game was say a persistent MMO style battle where one side as a whole won every 6 months, based on a Ticket bar that just represented how one side was winning or losing,,,,,,,, Then you may be able to do away with individual scores, however I doubt it. I personally could deal with that, as long as I knew it was helping my side. Thats just me though and I'm a very team work kind of gamer. DESODE |
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#9
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The problem is that there's no wingmen that vouch for your accomplishments to the squadron/wing commander. There's no rewards. Nothing to prove how good you are performing to yourself and others, how much you have really helped your armed forces. And, without score, one cannot even compare one's performance to others (beyond statistics, which do not care about one's accomplishments, only keeps track of how long, how much, how many). This is why I like score. But I don't like score that is not implemented well (shoulder shooting should not even exist mechanically. Steps should be taken to assign the kill to the person who did the most system critical damage and so on). When score is badly implemented, it promotes bad behaviour, and so then I would rather not have score to discourage that behaviour. |
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#10
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for shoulder shooting part of the cure would be that if just one of your bullets hits a friendly your score would be nil and you must join again.
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