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| IL-2 Sturmovik The famous combat flight simulator. |
| View Poll Results: CLICKABLE COCKPITS - | |||
| YES - CLICKABLE COCKPITS |
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124 | 51.24% |
| NO - CLICKABLE COCKPITS |
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118 | 48.76% |
| Voters: 242. You may not vote on this poll | |||
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#11
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Jesus, some of you guys are dogmatic or what?
The amount of switches included in Black Shark is so huge compared to a WWII fighter, that you could probably do all of the cockpits for the 11 flyables planned for SoW in the same amount of time. Nobody's forcing you to like it or use it, or telling you how to use it (mouse clicks or keyboard and stick buttons). So, If you don't have to use it, why does it bother you if the rest of us get the option to? Quote:
What i'm saying is very simple but i'll have to say in the simplest of words and it might sound offensive to some. Let me assure you that it's not my intention to offend anyone, but i think that i'm not getting through because of my efforts to say it in pretty words and be polite, so i'll be blunt for a change. Again, this doesn't make you lesser sim pilots and it doesn't make me a better sim pilot, but it will sound bad even if i don't intend it to. So, now that we're done with disclaimers, what i'm trying to say is that the logic you outlined is exactly what i talked about before, it's what i feel is holding back the propeller era sims and dumbs them down. I don't want to go fly Black Shark, because i too like simpler aircraft. What i want is to have the option to use a version of these aircraft that closely mimics the original in its entire operation and not just the parts of it that relate to shooting, because there are a dozen extra parameters that can affect survival and mission completion that i feel i'm missing out on. If you don't want it, you have the option to turn it off from the realism settings and fly IL2 with updated graphics and FM/DM. Nobody is going to hold it against you and it's not a criterion of superiority, after all sims are still games and each person is entitled to their fun. So, my question to the people who object to this is as follows. Why do you want to force on the rest of us a style of gameplay that we find obsolete, less challenging and dumbed down, when it's clear that if we get it it won't be mandatory for you to use? The only real reason one could argue against this is development time, but i think the argument doesn't hold much water, first because we've seen every nut and bolt modelled on vehicles that we will never have the chance to admire as we scream past at 300mph on a strafing run, and then because of certain bits of information that have surfaced. From what we've seen in screenshots the past few months, there are a lot of HUD messages that mention specific aircraft subsystems so it seems they are infact already modelled. If they are already in the game engine, all it takes is a patch 6 months after release to enable them and then the community will take it from there, making clickpit mods and HOTAS scripts for people to use them whichever way they find comfortable, whether that be mouse clicks, HOTAS buttons or telepathy. We don't care how it's done, we would just like to see it at some point and it will propel the title and the entire genre forward. You want a combat flight sim, i want a combat flight sim with a few extra goodies, the only difference is a couple of options in the realism settings and we can both fly the way we like. I don't see what the problem is here, apart from development time which again, i think is a moot point if these things already exist in the game engine. P.S. It seems they already are, i missed that post,thanks. Quote:
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