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IL-2 Sturmovik The famous combat flight simulator.

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Old 02-08-2010, 11:49 PM
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Quote:
Originally Posted by Thunderbolt56
Why is your TD sig pic smaller and in B&W while others on the team have shiny, bigger, colorful sig pics?
I accidentally washed it in washing machine

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Originally Posted by Sutts View Post
Team Daidalos,
If you could give us proper mixture controls on US aircraft I'd be over the moon. If (one day) the use of Auto Lean allowed us to reduce fuel consumption and extend range then I'd be wetting myself. The ability to switch between fuel tanks with a fuel booster pump switch to avoid feed problems during switch over would also improve immersion no end.


Finally, one of the most critical things that is preventing the flying of realistic historical missions is the inability to save state mid-mission.
Saving mission state would require too much work and probably major changes in game engine.
For other things answer is maybe.

Quote:
Originally Posted by akdavis
1. Adjusting ship DMs so that two rockets striking a ship above the waterline cause structural damage or set the ship on fire rather than sinking the ship instantly (even if it takes a bit longer to sink).

2. Adjusting ship AI so they maneuver when under attack by torpedo bombers. We hardly need torpedo directors against ships that never maneuver.

3. Adding flak to merchant ships so they aren't totally helpless while they blindly steer straight ahead. An unarmed merchant ship in WWII would have been a rare thing.

4. Giving the tanker a wartime paintscheme.
1. Some tweaks in ships DM are possible.
2. Too complex, ships don't have AI at all, they just move from point A to point B. Changes could cause some major problems online.
3. 4. Maybe.

FC
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Old 02-09-2010, 07:50 AM
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=BLW=Pablo =BLW=Pablo is offline
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Team Daidalos

congratulations on your great work.

well, do I have a question for you (Team Daidalos), would it be possible, what did you change some things in Engine of the game?

example, the number of polygons allowed by IL-2 is very low.
and this complicates the job of modeling aircraft

For example, say I want to bring an aircraft of FSX to the IL-2.
is practically impossible, because the IL-2 is very limited on the number of polygon.

it is possible to do this?
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Old 02-09-2010, 08:40 AM
daidalos.team daidalos.team is offline
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Pablo, I believe you are in a wrong forum for this sort of requests. We do not support importing airplanes on individual basis into the IL-2 game engine, not to mention taking it from other simulators.

For the polycount, IL-2 has sufficient tech. and visual quality for a combat flight simulator that has originated in late 90s. You will have more eye candy and better performance in SoW series.
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Old 02-09-2010, 09:37 AM
Sutts Sutts is offline
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Thanks for the quick response FC. I live in hope!
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Old 02-12-2010, 07:25 AM
MikkOwl MikkOwl is offline
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Regarding engine management:

1. Will fuel mixture be supported on axis?

2. Fuel Mixture for individual engines?

3. Radiator will be on axis - will it also be bindable for seperate engines? Me 110 can set them individually already, but obviously it is unworkable with how weirdly the IL-2 engine selection/settings work.

4. Seperate engine start/stop/feather buttons?

5. Is there a possibility of (in the future) enabling seperate wheel brakes? The mechanism is there already, but it is bound to the rudder input from the pilot.
  #6  
Old 02-12-2010, 08:31 AM
daidalos.team daidalos.team is offline
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FYI, since 1C forum was not available yesterday when we planned to make the weekly update, we will be posting it later today.
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Old 02-12-2010, 08:40 AM
AndyJWest AndyJWest is offline
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Quote:
FYI, since 1C forum was not available yesterday when we planned to make the weekly update, we will be posting it later today.
Good to hear this. Some of us were suffering withdrawal symptoms...
  #8  
Old 02-12-2010, 08:40 AM
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Quote:
Originally Posted by daidalos.team View Post
FYI, since 1C forum was not available yesterday when we planned to make the weekly update, we will be posting it later today.
Thanks, It would be nice if you add a sound when you are inside the cockpit and it is raining(you should hear it louder when the engine is off)
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  #9  
Old 02-12-2010, 04:33 PM
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Quote:
Originally Posted by daidalos.team View Post
FYI, since 1C forum was not available yesterday when we planned to make the weekly update, we will be posting it later today.

yes please?
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Old 02-14-2010, 01:05 PM
MikkOwl MikkOwl is offline
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Quote:
Originally Posted by MikkOwl View Post
Regarding engine management:

1. Will fuel mixture be supported on axis?

2. Fuel Mixture for individual engines?

3. Radiator will be on axis - will it also be bindable for seperate engines? Me 110 can set them individually already, but obviously it is unworkable with how weirdly the IL-2 engine selection/settings work.

4. Seperate engine start/stop/feather buttons?

5. Is there a possibility of (in the future) enabling seperate wheel brakes? The mechanism is there already, but it is bound to the rudder input from the pilot.
Bumping this post, as it was posted just after the forum came back and Team Daidalos announced they would post their update later in the day (it probably thus went unnoticed).

Another question - The Bf 110 G-2 loadout with Mk 108 cannons and the B.k. 3.7 only allows firing both at the same time, pressing "Weapon 2", making this load-out unusable. Could this be changed so the Mk 108's are Weapon 1? Or vice versa.
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