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| Magiс system and Pet Dragon Questions, tips and discussions |
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#1
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Quote:
I started to use Haste only with level 3 and the "mass effect". It is very practical during items upgrade to reach the gremlins towers fast. But definitely not a must to me. Basically there is a serie of spells with the same purpose: to put an enemy stack temporarily out of the fight. Slow, Trap, Fear, Blind, Target (used correctly), Sheep... I prefer Trap and Fear for the cost/efficiency. Then you have the technique of summoning dummies: Phantom, Demon Portal, Call of Nature (in my order of preference). I don't use them too much (I often have Royal Griffin/Guard and Shamans/totems) but they are very fun. Eventually the direct damages, well they are not really about strategy so I have no preference. Usually Fire damages are cool combined with the fantastic Oil Mist. But Lighting for example also freezes some targets... The best choice always depends on the enemy type/your items. My must list: Trap (level 2), Fear (level 3), Helplessness (level 3), Resurrection (level 3), Stone Skin (level 3 for bosses), Calm Rage (level 2), Oil Mist (level 3). My secondary list: Phantoms (level 1 or 2 or 3!), Rain Fire (level 3), Slow (level 2), Elvin (level 1 for undead), Healing (level 3 for level 5 units). Edit: I have not tested all the spells of AP yet. Would like to see Death Star and Time Back for example... Last edited by DragonBlaster; 02-08-2010 at 12:42 PM. |
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#2
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Hello everybody,
pls let me know, how oilmist do -1 morale? 50% boost to fire damage? I only know, that a lv3 oilmist do -70% missile-damage and boosts the ability to set troops on fire. Am I wrong? pls excuse my english Regards Tenbian |
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#3
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You're correct about the ranged damage. Oil Mist lvl 3 equals to:
-> -70% Ranged Damage -> Vulnerability to fire = 40+Int/2 -1 morale comes from the negative effect that is applied to each unit inside the cloud.
__________________
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#4
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Oh, thx for the info.
Up to now, I don´t attract the attention for the -1 morale in the cloud. I will look at it, next fight Regards Tenbian P.S.: excuse my english |
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#5
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how do i get rid of spells i learnt. i want to add new spells but says no slot. i have some bad spells like kamakazi and precision which i never use. is it possible to get rid of them.
also. i have some wanderer spells which i plan to use later. can i store them some where to free my current slot ? |
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#6
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You can sell them, too. You can then buy them back later, although you loose some money in this process (don't know the exact ratio atm). I usually sell them in the beginning (exccept the summoning ones) when I need money and buy them back in late game (that's when you should use them). You usually have enough money by that time. |
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#7
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Just discard all the spells u dont want by right click on em -> discard button (like when u dismiss a troop). If u dont have slots, even after that, u should raise the skill "Wisdom" (i think that was the skill, but cant be sure). And the spell slot bag refers to usual spells, not wanderer spells, so u can store wanderer spells without the need to free slots on the usual spell page.
Last edited by N3MES1S; 04-05-2010 at 08:02 PM. |
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#8
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^^ cool thanks
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