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IL-2 Sturmovik The famous combat flight simulator.

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Old 02-08-2010, 11:20 AM
Flanker35M Flanker35M is offline
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Discussed this at ATI froums as well I run similar setup as DDuff. Some small differences in setup though. I run OpenGL and in conf.ini I do NOT use UseDither, PolygonStipple, DrawLandByTriangles at all, there is no performance gain or loss with them, no impact on visuals either.

As of Effects=0 or 1. This affects the "blocky text" corruption we get when loading the graphics of the game. With Effects=1 the blocky text clears after a moment when playing a track for example. Without it does not. Also with Effects=0 the 3D models flicker from grey to skinned etc. But with Effects=1 nothing of this is seen.

I wonder how you get VertexArrays NOT to produce the "blue hue" when firing guns? Or is it different in DirectX? I do not run DirectX as it looks crap, I rather use Water=0 in OpenGL than that ugly water in DX mode In OpenGL the blue hue is tied to TexFlags.UseVertexArrays=1, having it at 0 and no "blue hue" even the TexFlags.VertexArraysEXT=1 is used. Go figure.

I used 9.10 version atioglxx.dll before, but not with the new drivers. I just start the game, run a track for a few secs and join servers via IP address. New drivers give good perfromance The Black Death averages at 55FPS with 70 maximum and dipa to 26 minimum(La5 and Fw190 collision).

I did go through the logs of my game crashes and it seems it is due IL-2 engine making bad calls to driver and/or hardware thus creating a situation where the game will stop working and just CTD. Discussed this in length with some programmers at the annual virtual pilot convention and these code mongers did explain it would not be too hard to fix if there was more info available..mentions of some wrong values in the code etc.
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Old 02-08-2010, 03:38 PM
maclean525 maclean525 is offline
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Originally Posted by Flanker35M View Post
S!
In OpenGL the blue hue is tied to TexFlags.UseVertexArrays=1, having it at 0 and no "blue hue" even the TexFlags.VertexArraysEXT=1 is used. Go figure.
Thanks for this, I noticed the blue hue last night also, I'll try removing the UseVertexArrays=1 and setting it to 0. Will report back.

Also, if I set Water=2 and Effects=2 the graphics quality is way, way better than both set to 0, it's a significant improvement. Using OpenGL.
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Old 02-08-2010, 04:58 PM
Flanker35M Flanker35M is offline
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Using Effects=2 is not recommended even by Oleg as he said it causes slow performance and have artifacts especially in smoke. Can be flashing etc. I use Water=0 because of online play. I am not there to stare at wave tops but shoot down, or evading others most of the time

Blue hue is tied to UseVErtexArrays. If not using it, then no hue either. The VertexArraysEXT has no effect whatsoever.

DB605, getting back to you at Hades site.
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