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| IL-2 Sturmovik The famous combat flight simulator. |
| View Poll Results: CLICKABLE COCKPITS - | |||
| YES - CLICKABLE COCKPITS |
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124 | 51.24% |
| NO - CLICKABLE COCKPITS |
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118 | 48.76% |
| Voters: 242. You may not vote on this poll | |||
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#1
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voted for no. its just clishe which is nice few times and thats it. also its clumsy so it would not be used in combat sim. not really needed in this kind of sim.
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#2
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I would like both. Clickable and hot keys for most used comms!
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#3
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Mix the mouse with the keyboards, for heaven's sake... "Be creative", as someone said.
In combat I don't click much stuff, only those I don't remember the mapping or aren't worth mapping, anyway. You can still man flaps, gear, guns, pitch, throttle, view, radiator, can of beer & co. with keyboard all the time. But uncaging the artificial horizon, for example, is something you don't need to assign a key to, but you might still need to do it sometimes, so it's better to be able to just look, click/turn it instead of remembering LShift+LCtrl+RAlt+U+H or something like that. |
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#4
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Another good point that I'm looking forward to, will be the ability to manage the fuel systems...especially certain aircraft that we may see sooner or later
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#5
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I think it is a very good option for all the people who have Track Ir,DCS Black Shark have it and it its awesome(clickable cockpits)
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#6
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Quote:
Quote:
My time with MSFT flight simulator educated me soon enough. All those + and - beside knobs. Not only clickable, but you had to be on a certain side of a knob to + or - the value. Then of course how many times do you spin past the value you want to set? I've got a CHProducts fighterstick, a MSFT Reclusa keyboard (10 programmable keys), a CHP pro throttle, and a CHP MFP (50 programmable keys). I can set every possible command I can imagine in IL2 with what I have. THe newer sticks and hotas combos have even more control selections. It is beyond me why anyone would select a tedious control method such as clickable cockpits. Yeah, this thread is probably pretty worthless. I was interested to see just how many people want Clickpits. Then of course there is no competent way to know just how serious people that want clickpits are about air combat, how many fly online, how much experience they've had, and what kind of controller devices they own. I'm just glad Oleg has sense about this. |
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#7
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Quote:
something different. But I agree since the decision was already made it's pointless to discuss this any further. Sometime in future the naysayers can convince themselves that clickable cockpits can be indeed useful in a combat flight sim. http://simhq.com/forum/ubbthreads.ph...ml#Post2732404 Quote:
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#8
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Hi!
Weird, people seem to be talking like you cant use the keyboard commands and have a clickable pit.. I would love this feature to be implemented, I think all sims should have this option. Black Shark took so long to develop because it is far more complex than a WW2 plane, not because they included a clickable pit.. Black shark was the first sim I played with a clickable pit and its so intuitive. The reason they implemented it in BS is the complexity of the sim, but another aspect of it is the immersion and familiarity you gain. Even if I was to never use the clickable pit in flight with SoW, it would be great to use it when starting up your plane for take off or landing. I would much rather click a switch with my mouse to turn on navlights for example. With IL2 (and alot of other sims) I never really got to know the planes interiors very well apart from a few dials, but when you have a fully clickable pit you know every inch of the control panel and that feels good. You feel more connected to the sim, which is in essence what all simmers are after is it not? But, like has been said, Oleg says it is not planned. So I guess it doesn't really matter. I am very surprised at the amount of people against including this excellent feature however. |
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#9
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Definitely NO.
And it's of the very few times that I won't bother arguing in the forum. Simple as that: no clickable cockpit please. |
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#10
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Jesus, some of you guys are dogmatic or what?
The amount of switches included in Black Shark is so huge compared to a WWII fighter, that you could probably do all of the cockpits for the 11 flyables planned for SoW in the same amount of time. Nobody's forcing you to like it or use it, or telling you how to use it (mouse clicks or keyboard and stick buttons). So, If you don't have to use it, why does it bother you if the rest of us get the option to? Quote:
What i'm saying is very simple but i'll have to say in the simplest of words and it might sound offensive to some. Let me assure you that it's not my intention to offend anyone, but i think that i'm not getting through because of my efforts to say it in pretty words and be polite, so i'll be blunt for a change. Again, this doesn't make you lesser sim pilots and it doesn't make me a better sim pilot, but it will sound bad even if i don't intend it to. So, now that we're done with disclaimers, what i'm trying to say is that the logic you outlined is exactly what i talked about before, it's what i feel is holding back the propeller era sims and dumbs them down. I don't want to go fly Black Shark, because i too like simpler aircraft. What i want is to have the option to use a version of these aircraft that closely mimics the original in its entire operation and not just the parts of it that relate to shooting, because there are a dozen extra parameters that can affect survival and mission completion that i feel i'm missing out on. If you don't want it, you have the option to turn it off from the realism settings and fly IL2 with updated graphics and FM/DM. Nobody is going to hold it against you and it's not a criterion of superiority, after all sims are still games and each person is entitled to their fun. So, my question to the people who object to this is as follows. Why do you want to force on the rest of us a style of gameplay that we find obsolete, less challenging and dumbed down, when it's clear that if we get it it won't be mandatory for you to use? The only real reason one could argue against this is development time, but i think the argument doesn't hold much water, first because we've seen every nut and bolt modelled on vehicles that we will never have the chance to admire as we scream past at 300mph on a strafing run, and then because of certain bits of information that have surfaced. From what we've seen in screenshots the past few months, there are a lot of HUD messages that mention specific aircraft subsystems so it seems they are infact already modelled. If they are already in the game engine, all it takes is a patch 6 months after release to enable them and then the community will take it from there, making clickpit mods and HOTAS scripts for people to use them whichever way they find comfortable, whether that be mouse clicks, HOTAS buttons or telepathy. We don't care how it's done, we would just like to see it at some point and it will propel the title and the entire genre forward. You want a combat flight sim, i want a combat flight sim with a few extra goodies, the only difference is a couple of options in the realism settings and we can both fly the way we like. I don't see what the problem is here, apart from development time which again, i think is a moot point if these things already exist in the game engine. P.S. It seems they already are, i missed that post,thanks. Quote:
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