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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: CLICKABLE COCKPITS -
YES - CLICKABLE COCKPITS 124 51.24%
NO - CLICKABLE COCKPITS 118 48.76%
Voters: 242. You may not vote on this poll

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  #1  
Old 02-28-2010, 04:45 PM
Stafroty Stafroty is offline
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voted for no. its just clishe which is nice few times and thats it. also its clumsy so it would not be used in combat sim. not really needed in this kind of sim.
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  #2  
Old 03-03-2010, 12:38 PM
Ernst Ernst is offline
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I would like both. Clickable and hot keys for most used comms!
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  #3  
Old 03-03-2010, 03:47 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Mix the mouse with the keyboards, for heaven's sake... "Be creative", as someone said.

In combat I don't click much stuff, only those I don't remember the mapping or aren't worth mapping, anyway.

You can still man flaps, gear, guns, pitch, throttle, view, radiator, can of beer & co. with keyboard all the time.

But uncaging the artificial horizon, for example, is something you don't need to assign a key to, but you might still need to do it sometimes, so it's better to be able to just look, click/turn it instead of remembering LShift+LCtrl+RAlt+U+H or something like that.
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Old 03-03-2010, 10:10 PM
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SlipBall SlipBall is offline
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Another good point that I'm looking forward to, will be the ability to manage the fuel systems...especially certain aircraft that we may see sooner or later
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  #5  
Old 02-08-2010, 04:44 PM
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Qpassa Qpassa is offline
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I think it is a very good option for all the people who have Track Ir,DCS Black Shark have it and it its awesome(clickable cockpits)
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  #6  
Old 02-08-2010, 05:02 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Ermmmm No

I use my mouse to look around in combat what the heck am i supposed to click on whilst im flying using the mouse to see, press another button to switch from mouse look view to mouse clickpit it makes no sense. ?????
I've wondered the same thing myself. I have used a Kensington Trackball with my left hand for years for viewing. Almost as good as TrackIR.

Quote:
Why bother with a voting thread, I just remembered Oleg said there's no clickpits !!
It is amazing to me that anyone would want to have clickable cockpits.

My time with MSFT flight simulator educated me soon enough.

All those + and - beside knobs. Not only clickable, but you had to be on a certain side of a knob to + or - the value. Then of course how many times do you spin past the value you want to set?

I've got a CHProducts fighterstick, a MSFT Reclusa keyboard (10 programmable keys), a CHP pro throttle, and a CHP MFP (50 programmable keys). I can set every possible command I can imagine in IL2 with what I have. THe newer sticks and hotas combos have even more control selections.

It is beyond me why anyone would select a tedious control method such as clickable cockpits.

Yeah, this thread is probably pretty worthless. I was interested to see just how many people want Clickpits. Then of course there is no competent way to know just how serious people that want clickpits are about air combat, how many fly online, how much experience they've had, and what kind of controller devices they own.

I'm just glad Oleg has sense about this.
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  #7  
Old 02-08-2010, 07:00 PM
Antoninus Antoninus is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Why bother with a voting thread, I just remembered Oleg said there's no clickpits !!
That's not quite correct. Olegs latest statement about this issue quoted below says
something different. But I agree since the decision was already made it's pointless
to discuss this any further. Sometime in future the naysayers can convince
themselves that clickable cockpits can be indeed useful in a combat flight sim.

http://simhq.com/forum/ubbthreads.ph...ml#Post2732404

Quote:
Originally Posted by Oleg Maddox
I will tell more precise:

We have in a code all things clickable and movable by a mouse. Howevere we don't
plan to make it in full amount in BoB cockpits.
This is not the main goal. We did it for MSFS fans and mostly for third party.
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  #8  
Old 02-08-2010, 08:06 PM
thesean thesean is offline
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Hi!

Weird, people seem to be talking like you cant use the keyboard commands and have a clickable pit..

I would love this feature to be implemented, I think all sims should have this option. Black Shark took so long to develop because it is far more complex than a WW2 plane, not because they included a clickable pit..

Black shark was the first sim I played with a clickable pit and its so intuitive. The reason they implemented it in BS is the complexity of the sim, but another aspect of it is the immersion and familiarity you gain. Even if I was to never use the clickable pit in flight with SoW, it would be great to use it when starting up your plane for take off or landing. I would much rather click a switch with my mouse to turn on navlights for example.

With IL2 (and alot of other sims) I never really got to know the planes interiors very well apart from a few dials, but when you have a fully clickable pit you know every inch of the control panel and that feels good. You feel more connected to the sim, which is in essence what all simmers are after is it not?

But, like has been said, Oleg says it is not planned. So I guess it doesn't really matter. I am very surprised at the amount of people against including this excellent feature however.
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  #9  
Old 02-08-2010, 09:59 PM
HFC_Dolphin HFC_Dolphin is offline
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Definitely NO.
And it's of the very few times that I won't bother arguing in the forum.
Simple as that: no clickable cockpit please.
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  #10  
Old 02-09-2010, 01:02 AM
Blackdog_kt Blackdog_kt is offline
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Jesus, some of you guys are dogmatic or what?
The amount of switches included in Black Shark is so huge compared to a WWII fighter, that you could probably do all of the cockpits for the 11 flyables planned for SoW in the same amount of time. Nobody's forcing you to like it or use it, or telling you how to use it (mouse clicks or keyboard and stick buttons).
So, If you don't have to use it, why does it bother you if the rest of us get the option to?

Quote:
Originally Posted by nearmiss View Post
Blackdog

Do you have any idea how much work it would be to setup ever cockpit for all the aircraft we have in IL2.

Do you have any idea how difficult it would be to move between aircraft as a player. You'd practically have to marry one aircraft and stay with it or relearn all the controls and locations of those controls every time you attempted to fly the aircraft.

The startup sequence would run off users faster than you could give the software away for free.

The level of difficultly would take a air combat sim game that is pretty darn extraordinary for the genre and turn it into almost "full real" flight simulator. That is not what IL2 is about.

Airmailik above has the answer. Go buy the Black Shark and you'll have what you want. Remember how long it takes the devs to produce one aircraft, and think about how long it takes to become familiar enough with each aircraft to fly and fight with it well enough. Then you add on the weapons systems, counter-measures, radars, etc.

Most enthusiats of IL2 enjoy the WW2 genre air combat, because technology wasn't too developed. The aircraft were powerful enough, weapons were powerful enough, navigation wasn't a brain drain, flying and fighting required more skill than techno management.
No ill will against you, but i disagree completely. What you state is a perfectly respectable personal opinion, one that my opinion is directly opposite to. I'm not trying to convince you that my opinion holds more merit either.

What i'm saying is very simple but i'll have to say in the simplest of words and it might sound offensive to some. Let me assure you that it's not my intention to offend anyone, but i think that i'm not getting through because of my efforts to say it in pretty words and be polite, so i'll be blunt for a change. Again, this doesn't make you lesser sim pilots and it doesn't make me a better sim pilot, but it will sound bad even if i don't intend it to. So, now that we're done with disclaimers, what i'm trying to say is that the logic you outlined is exactly what i talked about before, it's what i feel is holding back the propeller era sims and dumbs them down.

I don't want to go fly Black Shark, because i too like simpler aircraft. What i want is to have the option to use a version of these aircraft that closely mimics the original in its entire operation and not just the parts of it that relate to shooting, because there are a dozen extra parameters that can affect survival and mission completion that i feel i'm missing out on. If you don't want it, you have the option to turn it off from the realism settings and fly IL2 with updated graphics and FM/DM. Nobody is going to hold it against you and it's not a criterion of superiority, after all sims are still games and each person is entitled to their fun.

So, my question to the people who object to this is as follows. Why do you want to force on the rest of us a style of gameplay that we find obsolete, less challenging and dumbed down, when it's clear that if we get it it won't be mandatory for you to use?

The only real reason one could argue against this is development time, but i think the argument doesn't hold much water, first because we've seen every nut and bolt modelled on vehicles that we will never have the chance to admire as we scream past at 300mph on a strafing run, and then because of certain bits of information that have surfaced.
From what we've seen in screenshots the past few months, there are a lot of HUD messages that mention specific aircraft subsystems so it seems they are infact already modelled.

If they are already in the game engine, all it takes is a patch 6 months after release to enable them and then the community will take it from there, making clickpit mods and HOTAS scripts for people to use them whichever way they find comfortable, whether that be mouse clicks, HOTAS buttons or telepathy. We don't care how it's done, we would just like to see it at some point and it will propel the title and the entire genre forward. You want a combat flight sim, i want a combat flight sim with a few extra goodies, the only difference is a couple of options in the realism settings and we can both fly the way we like.

I don't see what the problem is here, apart from development time which again, i think is a moot point if these things already exist in the game engine.

P.S. It seems they already are, i missed that post,thanks.

Quote:
Originally Posted by Antoninus View Post
That's not quite correct. Olegs latest statement about this issue quoted below says
something different. But I agree since the decision was already made it's pointless
to discuss this any further. Sometime in future the naysayers can convince
themselves that clickable cockpits can be indeed useful in a combat flight sim.

http://simhq.com/forum/ubbthreads.ph...ml#Post2732404
So, i guess we're all happy, both versions will be possible. If the two cockpit versions are also compatible online then the problem is solved
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