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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #1  
Old 02-05-2010, 08:05 AM
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forlik forlik is offline
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Quote:
Originally Posted by Liz Shaw View Post
How do I get rid of the képis?
Something like this:
Code:
Actor.EnableMesh(AI.FindNPC("ID99"), "grm_cap", false);
Quote:
Originally Posted by Liz Shaw View Post
forlik, can I also get an ID on those two soldiers in the air traffic control tower (Lightning)?
First try to find in AirBase.lua.
Not every actor has the ID. It's possible to create your own ID for him, but it's not easy to find needed entity. If you can't find ID in lua - let me know and I'll post the instructions here.
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  #2  
Old 02-05-2010, 08:31 AM
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Liz Shaw Liz Shaw is offline
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Quote:
Originally Posted by forlik View Post
Something like this:
Code:
Actor.EnableMesh(AI.FindNPC("ID99"), "grm_cap", false);
Where in the LUA file does it go?
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  #3  
Old 02-05-2010, 08:52 AM
Pizzadvl Pizzadvl is offline
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It's the crack doing strangely in MoH Airborne, it skips things etc. Forgot to mention it, Not the mouse.

I want to play this..

Does DtS support Dual Core?

Last edited by Pizzadvl; 02-05-2010 at 09:07 AM.
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  #4  
Old 02-05-2010, 09:07 AM
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forlik forlik is offline
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Quote:
Originally Posted by Liz Shaw View Post
Where in the LUA file does it go?
Try to Level.OnLoaded() or Level.OnFinishLoad().

Quote:
Originally Posted by Pizzadvl View Post
It's the crack doing strangely in MoH Airborne, it skips things etc. Forgot to mention it, Not the mouse.
I want to play this..
See your inbox.
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  #5  
Old 02-05-2010, 09:26 AM
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Liz Shaw Liz Shaw is offline
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Quote:
Originally Posted by forlik View Post
Try to Level.OnLoaded() or Level.OnFinishLoad()
I don't think you've given me the full code. The game crashes when I load up the level.
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  #6  
Old 02-05-2010, 10:34 AM
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forlik forlik is offline
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Quote:
Originally Posted by Liz Shaw View Post
I don't think you've given me the full code. The game crashes when I load up the level.
Of course it's not the full code. It's only "something like this". First of all you should change ID99 to needed ID.

We already talked about meshes here:
http://forum.1cpublishing.eu/showpos...6&postcount=27
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  #7  
Old 02-05-2010, 11:11 AM
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Liz Shaw Liz Shaw is offline
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Further attempts at doing this have resulted in a syntax error. What have I done wrong here?

Code:
function Level.FindActor
    local radist = Level.FindActor('ZS29);
    if ( radist != nil ) then       
       Actor.EnableMesh( radist, "grm_cap" , false );
    end;
  end

  function Level.FindActor
    local radist = Level.FindActor('ZS30);
    if ( radist != nil ) then       
       Actor.EnableMesh( radist, "grm_cap" , false );
    end;
  end
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