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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 02-05-2010, 06:24 AM
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Zechnophobe Zechnophobe is offline
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Well, that and because it isn't something that is medalworthy. "Good show, you've wasted time killing little stacks of units off".

I mean, trap isn't a damage spell, it is a control spell. What types of units do you want to control? Big ones... ones you won't kill with trap.
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Old 02-05-2010, 08:04 AM
Petwin Petwin is offline
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@ DGDobrev: I stand corrected.

@ Zechnophobe: you're right about control. And you want to control big stacks (in terms of leadership), either big units or big numbers. Both get worn down by the traps. The medal bonus is an incentive to get better traps, i.e. more control.
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Old 02-05-2010, 05:16 PM
KongMysen KongMysen is offline
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and a larger chance, that those fast horsemen won't make it to the other side..
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Old 02-05-2010, 07:52 PM
Petwin Petwin is offline
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Or a stampeding brontor. But the best laid trap is the one in the hex where a black dragon decides to land.
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Old 02-05-2010, 08:11 PM
DGDobrev DGDobrev is offline
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Or forcing enemy assassins into your lines by deliberately leaving a free spot behind a troop and setting a trap there... They come, get trapped, remain in the same place... And your troops make minced meat out of them in turn 1
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Old 02-06-2010, 09:19 AM
KongMysen KongMysen is offline
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Quote:
Originally Posted by DGDobrev View Post
Or forcing enemy assassins into your lines by deliberately leaving a free spot behind a troop and setting a trap there... They come, get trapped, remain in the same place... And your troops make minced meat out of them in turn 1

Yeah I do that too. Stupid AI

Well I thought we were discussing the point in getting the medal to lvl 3 since traps are more about tactical advantage, than the damge output.
I just think the randomly placed traps can help a lot. And 3 traps are better than none.
Place a single trap in front of the scaregoat, so that the dragon can get to your troops without damaging them, and if the random traps are wellplaced, you will get at least a full turn to destroy the dragon before it gets support.

Btw, does a trap stop a flying Hayterrant? I Never testet it, but it seems they dive into a troop before hitting the ground..

Imo traps makes gameplay a little less enjoyable. I wish I could just ignore them, but I still stick to using flaming arrow constantly just to reach the whopping 600 uses lvl 3 requires. Not to mention my 4 archmage stacks early game spamming the shield till turn 9. Its kinda boring...
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Old 02-06-2010, 06:07 PM
Xargon Xargon is offline
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Quote:
Originally Posted by KongMysen View Post
Yeah I do that too. Stupid AI

Btw, does a trap stop a flying Hayterrant? I Never testet it, but it seems they dive into a troop before hitting the ground..
It does - if there is a trap on the spot where they will land, they miraculously decide to land before attacking...
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Old 02-06-2010, 10:09 AM
MaroonMaurader MaroonMaurader is offline
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I agree that trapping black dragons is the most satisfying... but a close second has to be comboing trap + fear on a high-initiative, low-level ground unit to seal off a chokepoint.
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