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| Tips and Hints Different solutions, tips and hints. |
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#1
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Well, that and because it isn't something that is medalworthy. "Good show, you've wasted time killing little stacks of units off".
I mean, trap isn't a damage spell, it is a control spell. What types of units do you want to control? Big ones... ones you won't kill with trap. |
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#2
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@ DGDobrev: I stand corrected.
@ Zechnophobe: you're right about control. And you want to control big stacks (in terms of leadership), either big units or big numbers. Both get worn down by the traps. The medal bonus is an incentive to get better traps, i.e. more control. |
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#3
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and a larger chance, that those fast horsemen won't make it to the other side..
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#4
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Or a stampeding brontor. But the best laid trap is the one in the hex where a black dragon decides to land.
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#5
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Or forcing enemy assassins into your lines by deliberately leaving a free spot behind a troop and setting a trap there... They come, get trapped, remain in the same place... And your troops make minced meat out of them in turn 1
__________________
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#6
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Quote:
Yeah I do that too. Stupid AI Well I thought we were discussing the point in getting the medal to lvl 3 since traps are more about tactical advantage, than the damge output. I just think the randomly placed traps can help a lot. And 3 traps are better than none. Place a single trap in front of the scaregoat, so that the dragon can get to your troops without damaging them, and if the random traps are wellplaced, you will get at least a full turn to destroy the dragon before it gets support. Btw, does a trap stop a flying Hayterrant? I Never testet it, but it seems they dive into a troop before hitting the ground.. Imo traps makes gameplay a little less enjoyable. I wish I could just ignore them, but I still stick to using flaming arrow constantly just to reach the whopping 600 uses lvl 3 requires. Not to mention my 4 archmage stacks early game spamming the shield till turn 9. Its kinda boring... |
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#7
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It does - if there is a trap on the spot where they will land, they miraculously decide to land before attacking...
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#8
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I agree that trapping black dragons is the most satisfying... but a close second has to be comboing trap + fear on a high-initiative, low-level ground unit to seal off a chokepoint.
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