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#1
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Having Higher Magic, but no Chaos or Destruction is definately what I'd like to go for. Starting with Higher Magic might be a little unbalanced, but the Paladin would still have only so much mana to work with, and would have to buy spells and burn crystals to learn them just like any other class, and wouldn't have the magic runes to upgrade it for a while as they'd need to learn the basic spell schools first. Also, the removal of Alchemy in the magic tree would put the brakes on crystal supply a little too. If that's the only way to make it happen, I think it'd still be worth a try.
Mind you I'm posting this suggestion here in hopes that someone who knows how to mod will take my suggestion and run with it. I am not that guy, at least not yet. I'm too busy playing the game still to start taking it apart! |
#2
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I was thinking that it'd be nice to retool the Human troop list a bit, including providing the Humans with a level 5 troop. Here are my thoughts:
VERSION ONE Swordsmen - Add 'Shield' passive ability that reduces all archer damage by 20% (the human version of 'Bone', essentially) Guardsmen - Rename to Captain. Remove 'Smashing Blow' ability and replace it with two Charges:1 abilities (Dragon Arrows - as per spell, gives a unit of bowmen dragon arrows ability; Superior Weapons - gives a melee unit that uses weapons a one charge ability that does basic attack damage but ignores 30% resistance). Horsemen - Gains the 'Second Wind' ability (taken from Paladin) which is renamed to 'Follow me!' Paladin - Promoted to level 5 unit, with commensurate increase in Leadership cost and Health, etc. Loses the 'Second Wind' ability, gains 'Defender of the Faith' (+20% resistance to adjacent troops or all human troops or some version therein) VERSION TWO Knights - Renamed to Gallowglass or Heavy Infantry or Greatswords. Lose 'Dragon Slayer' passive ability. Gain either 'Furious' or 'Terror' passive ability. Horsemen - Renamed to Knight. Gains 'Dragon Slayer' passive ability. Promoted to level 5 unit with commensurate increase in Leadership cost, Health, etc. Gains 'Splendor' ability (+1 morale to all human units, potentially with a supplementary -1 morale to dragons/demons or something if that's not enough for a level 5?). Potentially have the base attack affect both the adjoining hex and the one behind it (similar to the Red Dragon's base attack) to represent the whole charge/lance action. There are a lot of other tweaks that could be done, as well. Basically, the idea is to give the Humans more of an identity, and to give them a complete troop structure, as it were. The Humans become about defense, synergy and morale. A very noble, human endeavor! Last edited by Scaramouche; 02-05-2010 at 04:39 AM. |
#3
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I kinda like the horseman becoming the level 5 unit
In fact, it'S the one that make sense since it'S the only one which got something more then the other pedestrian units, since it's on horse. I think making the horseman the ultimate dragon slayer should be in order! ![]() But I think everyone miss the fact that there is a level 5 unit for human, it's the Phenix you get from the level 3 spell! Another option should be making the Royal griffin a level 5 unit. The only thing I'd tweak is the summon ability, making it reloadable with time like the summon ability of the Royal thorn (maybe that's way to good tough...!) I think it's the easiest one to implement since Royla Griffin are not sold that often compare to horseman/knight/ paladin PS Is it me or there's a place for a lower version of the ArchMage... the Mage! Should have made ArchMAge little bit tougher nut more expansive and put a level 2 Mage |
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