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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

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  #1  
Old 02-02-2010, 08:57 PM
Xargon Xargon is offline
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First of all, I experienced the same difficulty progression with a mage on hard. It was sometimes challenging in the beginning (I had some minor losses in a few fights, usually against heroes, and was too lazy to optimize them for no losses), but starting with mid-Verona, difficulty dropped rapidly and the battles became a joke (exceptions are bosses and maybe some heroes who cast "dangerous" spells. Crazy miner with mass haste can be annoying, armageddon casters etc).

Anyway, fun armies from my experience:

- A mostly lizardman army can be refreshing to play (if you have access to Reha...). They have various interesting units: Gorguanas, Highterrants (or is it Hayterrants?), Brontors (Charging across the whole battlefield can be really satisfying), Gorguls (Hitting two units is nice, and the extra turn ability can be funny. I had them act four times in a row one time with my warrior. Plus, if you have a lot of them, their stats are very good), and maybe even Tirexes and Choshas, but I never used them much (Gorgul damage outweighed Tirex damage by far with a late game warrior)

- Demons can make a pretty solid army as well that may play rather differently than your current lineup. I used them in KB:TL for the dragon labyrinth (archdemons are a dragon's worst nightmare)

- I could never warm to a dwarven army, but it may nevertheless become powerful if you get the dwarven items - royal hammer, horn of king borg and axe of ice should make for a rather powerful army. But as mentioned before, they always struck me as somewhat boring...

- Single units: Royal snakes are a good choice in most fights, especially if you have a snake ring (which makes them awesome damage dealers... I remember one playthrough of KB:TL where I got two snake rings. Needless to say, the resulting snakes of doom were part of my army most of the game). Archmages, royal griffins and demonologists I find hard to go wrong with either (summoner makes them even better), but all of these units will likely not make your battles much harder

Finally, you could try the Army of Light/Darkness mod if you want new units to toy with, but I find some of them quite unbalanced... (ice nymphs are overpowered, as are magi of the light, just to name two examples)
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Old 02-03-2010, 05:20 PM
tetleytea tetleytea is offline
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I would be happy just to find a way to reach that mid-game point where it gets easier. Is there any place guaranteed to have a Colossus?
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  #3  
Old 02-03-2010, 07:39 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by tetleytea View Post
I would be happy just to find a way to reach that mid-game point where it gets easier. Is there any place guaranteed to have a Colossus?
Nope.


Gorguana's + Fairies is a sick good combo by the way. High crit fairies with Gorggy backup is quite possibly the best single stack damage dealing effect there is.

Oh, and I just remembered my favorite unit that I never remember to use: Alchemists. I love dragons because they can hit multiple targets, and do burn damage (percentage damage). Alchemists can hit up to 3 targets per normal attack, have two powerful ranged abilities that do percentage damage, have good health, no retaliation, and a common item (in the gift bag) that reduces their leadership cost. They are pretty hard core awesome.

Last edited by Zechnophobe; 02-03-2010 at 07:41 PM.
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Old 02-03-2010, 09:06 PM
Elias_Maluco Elias_Maluco is offline
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Originally Posted by Zechnophobe View Post
Nope.


Gorguana's + Fairies is a sick good combo by the way. High crit fairies with Gorggy backup is quite possibly the best single stack damage dealing effect there is.

Oh, and I just remembered my favorite unit that I never remember to use: Alchemists. I love dragons because they can hit multiple targets, and do burn damage (percentage damage). Alchemists can hit up to 3 targets per normal attack, have two powerful ranged abilities that do percentage damage, have good health, no retaliation, and a common item (in the gift bag) that reduces their leadership cost. They are pretty hard core awesome.
My recomendation: forget about quests (specially the main one) for now, focus on getting yellow scrolls (maps). Explore the ilsands, avoiding enemies and grabbing anything you can find (specially gold). Try to get dragon eggs too.

Choose units that take no retaliation, can ressurect or just have a ton of HP Like royal snakes, paladins, inquisitors, and any level 5 you can find, specially dragons and cyclops. Dragons are very powerful, even a few of then, and can take a lot of damage. Game changed for me when i got 3 black ones (from eggs).

Then go around killing what you can kill without (or almost without) losses, to get gold and levels (big stacks of low level units can be easily made harmless with fear, hypnosis, etc. Avoid battles with high level ones for now).

Just keep doing it until you got tons of money and a high level, and things will start getting easier and easier.
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  #5  
Old 02-03-2010, 08:57 PM
Elias_Maluco Elias_Maluco is offline
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Quote:
Originally Posted by Xargon View Post
First of all, I experienced the same difficulty progression with a mage on hard. It was sometimes challenging in the beginning (I had some minor losses in a few fights, usually against heroes, and was too lazy to optimize them for no losses), but starting with mid-Verona, difficulty dropped rapidly and the battles became a joke (exceptions are bosses and maybe some heroes who cast "dangerous" spells. Crazy miner with mass haste can be annoying, armageddon casters etc).

Anyway, fun armies from my experience:

- A mostly lizardman army can be refreshing to play (if you have access to Reha...). They have various interesting units: Gorguanas, Highterrants (or is it Hayterrants?), Brontors (Charging across the whole battlefield can be really satisfying), Gorguls (Hitting two units is nice, and the extra turn ability can be funny. I had them act four times in a row one time with my warrior. Plus, if you have a lot of them, their stats are very good), and maybe even Tirexes and Choshas, but I never used them much (Gorgul damage outweighed Tirex damage by far with a late game warrior)

- Demons can make a pretty solid army as well that may play rather differently than your current lineup. I used them in KB:TL for the dragon labyrinth (archdemons are a dragon's worst nightmare)

- I could never warm to a dwarven army, but it may nevertheless become powerful if you get the dwarven items - royal hammer, horn of king borg and axe of ice should make for a rather powerful army. But as mentioned before, they always struck me as somewhat boring...

- Single units: Royal snakes are a good choice in most fights, especially if you have a snake ring (which makes them awesome damage dealers... I remember one playthrough of KB:TL where I got two snake rings. Needless to say, the resulting snakes of doom were part of my army most of the game). Archmages, royal griffins and demonologists I find hard to go wrong with either (summoner makes them even better), but all of these units will likely not make your battles much harder

Finally, you could try the Army of Light/Darkness mod if you want new units to toy with, but I find some of them quite unbalanced... (ice nymphs are overpowered, as are magi of the light, just to name two examples)
Well, now Im reaching 1 million bucks, I got enough to replace to whole army if I want, with anything I can recruit. I think I try the lizards first, maybe a mix of lizards/demons.

Funny thing is that just that this setup is so ridiculous powerful that I can take any lethals without losses (also, Im level 36 with great stats), but I still cant beat any boss I tried (tried the spider and the driller, so far). Another reason to try something different, I guess.
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