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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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In the start of the game the King explains that the kingdom is in turmoil and a weakened kingdom will soon be the prey of other kingdoms.
All the Kings men are busy trying to keep the kingdom together. Therefore it is up to you young squire to go to the forest of Aratha and help establish a stronghold. This means that you will have an outpost that will be developed during the game. You will get quests like 1. Supply the outpost with defenders (50 swordsmen and 50 archers) 2. Free the ore mine from ghosts so that the production can resume 3. Get the right to harvest wood in the elven forest (by doing quests for the elves to prove that you will not cut too much) 4. Clear the whole area of bandits and wild animals so that the civilians can do their business. Slowly the outpost will become a castle. You could influence its development through quests so that the castle can be differend depending on your quest fullfillment (what troops can be recruited, what people live there (and their quests)) and so on. I am ranting now - sorry |
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#2
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Is there going to be another KB game in the relative near (1ish yr) future ?
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#3
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i asked the same question a while ago and was told that there are no plans for another KB game. hopefully that will change because of the success of both games.
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#4
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If they said they have no plans and later changed their minds, it would take at least 2 years to make a new sequel(not expansion).
But seriously, there is no reason to not make it, they now have great experience, they want money, it's not an expensive game to make and everyone likes it. Why wouldn't they make a similar game? |
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#5
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I would like one more game based on the current engine - then a totally new one
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#6
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"and since there’s still no word regarding the third entry in the series, the concepts upon which The Legend and Armored Princess were built leave the door wide open for a possible Heroes of Might and Magic 6"
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#7
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Some fairly simple changes I'd like to see:
1) Ents lose the PLANT trait and gain the TREEFOLK trait. Treefolk gives -25% fire resistance, but +80% poison resistance. It does NOT make them immune to resurrection (Treefolk have souls). 2) Pirates and Seadogs have the Nimble activated skill. Reload 3, grants them 100% dodge for one turn. 3) Necromancers can use their raise dead ability on an undead stack to cause it to regain health, and res dead(deader?) units. 4) Remove Resurrection Spell. Instead make Healing spell level 3 able to resurrect level 1-4 units as well as heal whatever damage it deals. Now Heal level three costs 20 mana. (3/2/20 mana cost) 5) Hyena scavenge ability works similar to the bandit ability to teleport to chests. Moves to the location, -1 AP, but still can go. 6) Hunters and Elves gain similar abilities: Doubleshot. For elf, is a reload 3 ability that lets them take a shot against an opponent, but doesn't end turn (Effectively letting them shoot twice, but at two different targets if they want). Hunter version has 3 charges, no reload time. 7) Alchemist Holy water can be used on ally to heal it (no res) and give it +1 speed for two turns. Eight) Giants lose 'run' ability. Earthquake ability now causes giant to 'jump' to a cell within a range of 3, and then do earthquake damage from there. 9) Druids get +2 Initiative. 10) Level 1 Spiders and Level 2 Snakes gain "Natural Animal" ability that gives them +1 Movement in green areas (forests, grassland, etc). 11) Royal thorns summon less thorns, but have two abilities "Sow Warriors" and "Sow Hunters". 12) Hunter gains "Ensnare" ability that places trap on battlefield (damage dependant on number of hunters). 1 Charge. Abilities that improve trap spell, also improve this trap. 13) New Order Spell "Holy Anger" that causes the target to get +5/10/15 attack against demons and undead, and to generate +1/2/3 additional rage on all its attacks. Lasts 2/3/4 turns. 14) New Human Units, Griffon Rider. Level 5. Has ability "Dive" which causes it to dive into a square within 4 spaces, and do damage to all neighboring units, and push them back a square. Has ability "Paragon". When it kills an enemy with a melee attack, gives all human units +1 AP. |
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