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Tactics discussions and solutions All you need to win the battle.

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  #1  
Old 01-31-2010, 12:01 PM
Hento Hento is offline
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Btw, have you thought of investing in frenzy?
29 turns+frenzy=insanely high attack
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  #2  
Old 01-31-2010, 02:31 PM
sahibjacek sahibjacek is offline
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Thank you very much for advices.

TemjinGold -> of course I used Royal Griffins not simply Griffins. I thought about using Archmagie or Demonologist instead Inquisitors. I will try...

DGDobrev -> wow, now when you explained rules of Baal's behaviour I'm sure that defeat him will be much easier. Then I will love imps now and will make them no harm. This is fact that summoning creatures can't make harm to units with Stone Skin. OK, I will concentrate on Baal from now not on his minions.

Hento -> i have polish version of the game but I think that Frenzy was translated "Amok". I never used this spell because if I remember player loose control on units with Frenzy.

OK, I will go to the battle. BAAL MUST DIE!!!
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Old 01-31-2010, 02:53 PM
DGDobrev DGDobrev is offline
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Quote:
Originally Posted by sahibjacek View Post
Thank you very much for advices.

TemjinGold -> of course I used Royal Griffins not simply Griffins. I thought about using Archmagie or Demonologist instead Inquisitors. I will try...

DGDobrev -> wow, now when you explained rules of Baal's behaviour I'm sure that defeat him will be much easier. Then I will love imps now and will make them no harm. This is fact that summoning creatures can't make harm to units with Stone Skin. OK, I will concentrate on Baal from now not on his minions.

Hento -> i have polish version of the game but I think that Frenzy was translated "Amok". I never used this spell because if I remember player loose control on units with Frenzy.

OK, I will go to the battle. BAAL MUST DIE!!!
Well, if he summons Archdemons, they MUST die, because as a mage, your leadership is low and they may start halving your squads, which will make you break the PC when this happens, as the only thing that can save your troop is turn back time, which is quite costly (but you should use it if this happens). The rest (demons, executioners, demonesses, imps, cerberi) aren't that much of a problem, because all of them inflict physical damage, and it will hardly kill a unit with stone skin on.

I just hope everything goes as planned. The AI sometimes makes strange decisions (hitting a single troop rather than 2 at the time, etc.).
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Last edited by DGDobrev; 01-31-2010 at 02:55 PM.
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  #4  
Old 01-31-2010, 02:43 PM
MaroonMaurader MaroonMaurader is offline
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The first problem you'll run into, due to lack of haste, is getting your units to close with Baal so he does his melee attack instead of sword-throwing and/or summoning MORE demons. As you really don't want him throwing his sword or summoning more demons, you could try using teleport x2 in the first round to make nice big targets out of your paladins and knights in a row as soon as you can kill off at least one of the demon stacks. If you game also didn't generate Teleport, you could try the sacrificial lamb approach - use a fast flyer (e.g., royal griffins) plus a summoned unit (e.g., phantom or call of nature) as big targets, and recognize that your flier is going to get hammered on the second round. If your game didn't generate Teleport, Haste, or any summoning spells, make sure you're playing Armored Princess and not SimCity.

With intelligence 66, once you have things under control you'll probably want to retaliate against his summoning demons with a Geyser - it won't kill any of his stacks, but it achieves three things: it makes it a heck of a lot easier for you to kill them with your actual units, it decreases how much damage they can do to you, and it knocks the numbers of his archdemons down so you don't have to worry about the halving ability.
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