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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-28-2010, 10:05 AM
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TheGrunch TheGrunch is offline
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Originally Posted by Azimech View Post
Although I like the idea of buying a brand new HOTAS, building stuff for a few euro's is even more fun.
Why don't you build a trim box, then? Get one of these, 3 multi-turn pots (I've heard 5 turn pots are good, apparently the 109 had about 5 turns on its trim wheel, for example), or even just some one-turn pots and some gears, and a little plastic project box. All you have to do then is drill some holes in the box, mount the pots on the sides, mount the BU0836 inside somewhere, then connect everything up - just a matter of connecting 3 wires for each potentiometer to the Bodnar board. You can even avoid that hassle by buying some of the three-pin connectors on the Bodnar site. Then you've just got to find some decent wheels to attach to the potentiometer shafts.
Doing that, you replace the second throttle and the elevator trim steering wheel with one controller straight away and into the bargain using rudder and aileron trim is now a lot more intuitive since you can place them on the box however you like (likely on the right for elevator trim, back for aileron trim and top for rudder trim). You also have spare space on the top for buttons and switches at a later date. There's a tutorial for connecting those up here.
You could even replace the other Saitek throttle as well if you wanted (the Bodnar board supports up to 8 axes, 32 buttons and a hat switch), but that would probably be slightly more difficult since building throttles from scratch is a bit harder than just drilling holes in a box and screwing potentiometers into the holes (the limit of my ability, at least )
The only thing you're missing that way is brakes, but once you complete your pedals you're all sorted. Just an idea. I've had this kind of stuff wandering through my head for the last few weeks since I noticed how easy it is to build simple controllers for yourself.

Last edited by TheGrunch; 01-28-2010 at 10:11 AM.
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  #2  
Old 01-28-2010, 12:48 PM
335th_GRSwaty 335th_GRSwaty is offline
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Check this,less than 30€,article is in Greek but you get the point:

http://www.hotas.gr/content/view/63/53/lang,en
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  #3  
Old 01-28-2010, 01:09 PM
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TheGrunch TheGrunch is offline
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Check this,less than 30€
Wow, that's really awesome, Swaty. I like your website!
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  #4  
Old 01-28-2010, 03:59 PM
335th_GRSwaty 335th_GRSwaty is offline
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Thank you!
I hope its useful!
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Last edited by 335th_GRSwaty; 01-28-2010 at 05:04 PM. Reason: Typo:You find it useful!lol whatever!
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  #5  
Old 01-28-2010, 05:01 PM
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TheGrunch TheGrunch is offline
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Thank you!
I hope you its useful!
Well, I've got a spare broken CD drive.
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  #6  
Old 01-28-2010, 07:00 PM
Stanger Stanger is offline
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ok I am pretty stupid, and need the Multi Throttle for dummies setup.

I saw where you add to config ini the device link. What else you do. Drag what file where. Push this exe. I have gone thru all of the readmes and I am missing this. Or which readme has the instructions to put what file where?

Thanks, and I do appreciate your hard work and patience.

Opps found the cure. First I had to open the port on router and second I start your program after I start IL2.

Thanks I got it now.

Last edited by Stanger; 01-28-2010 at 08:36 PM. Reason: Found the cure
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  #7  
Old 01-28-2010, 08:57 PM
Stanger Stanger is offline
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Also I found out you do not have to map keys. All I did was make sure my controller id was right in config. I have no power throttle mapped in Il2 and I just start the engines as normal with in game settings and seperate engine starts up. Then my throttle will work seperate for each engine.

So I have no keys mapped in Il2 for power settings and it still works.

Thanks
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  #8  
Old 01-28-2010, 09:05 PM
MikkOwl MikkOwl is offline
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Quote:
Originally Posted by Stanger View Post
ok I am pretty stupid, and need the Multi Throttle for dummies setup.

I saw where you add to config ini the device link. What else you do. Drag what file where. Push this exe. I have gone thru all of the readmes and I am missing this. Or which readme has the instructions to put what file where?

Thanks, and I do appreciate your hard work and patience.

Opps found the cure. First I had to open the port on router and second I start your program after I start IL2.

Thanks I got it now.
In this case, you were definitely not stupid and managed to figure it out by yourself, and the fault was mine to begin with.

There is a (now) confirmed issue in how this works - if starting the throttle software first, then starting IL-2, it does not work. One must start IL-2 first, then when at the runway (presumably) alt-tab out and start the throttle software.

I will fix this issue tonight, by making the throttle software not do anything until the user clicks a hotkey, such as "ALT G", then it will launch and set up itself in the background and make things work.
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  #9  
Old 01-29-2010, 01:19 AM
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Azimech Azimech is offline
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Quote:
Originally Posted by TheGrunch View Post
Why don't you build a trim box, then? Get one of these, 3 multi-turn pots (I've heard 5 turn pots are good, apparently the 109 had about 5 turns on its trim wheel, for example), or even just some one-turn pots and some gears, and a little plastic project box. All you have to do then is drill some holes in the box, mount the pots on the sides, mount the BU0836 inside somewhere, then connect everything up - just a matter of connecting 3 wires for each potentiometer to the Bodnar board. You can even avoid that hassle by buying some of the three-pin connectors on the Bodnar site. Then you've just got to find some decent wheels to attach to the potentiometer shafts.
Doing that, you replace the second throttle and the elevator trim steering wheel with one controller straight away and into the bargain using rudder and aileron trim is now a lot more intuitive since you can place them on the box however you like (likely on the right for elevator trim, back for aileron trim and top for rudder trim). You also have spare space on the top for buttons and switches at a later date. There's a tutorial for connecting those up here.
You could even replace the other Saitek throttle as well if you wanted (the Bodnar board supports up to 8 axes, 32 buttons and a hat switch), but that would probably be slightly more difficult since building throttles from scratch is a bit harder than just drilling holes in a box and screwing potentiometers into the holes (the limit of my ability, at least )
The only thing you're missing that way is brakes, but once you complete your pedals you're all sorted. Just an idea. I've had this kind of stuff wandering through my head for the last few weeks since I noticed how easy it is to build simple controllers for yourself.
Thanks for the info! I've been aware of the Bodnar interface for a while, mainly because I wanted to integrate a pc in my car and build a custom digital dash. I'll think about it for my flying gear, it's a cleaner solution and potentially looks better.
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  #10  
Old 01-29-2010, 01:53 AM
MikkOwl MikkOwl is offline
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I just found out that Team Daidalos are not just giving throttle support, but also individual prop pitch, fuel mix, and radiator to axis with 12 settings instead of just 5 through keyboard cycling we have now, and that they somehow got everything to actually work 'right' (not like now, where you only select one engine at a time, then it's settings are cloned to any new engine to select, making everything totally messed up beyond only using the throttles, prop pitch especially).

It is amazing news. These things are not possible to do without access to the source code, although I did pretty well with most of the functions I think. Problem is we have to wait until the end of march at the earliest. In these circles, I keep my head cool and accept that delays are a part of life.

I hope they can also get seperate wheel brakes on axis properly through the game, but I don't think that's going to happen. But I'm excited about the prop pitch support, beacuse that can't be made to work quite right without the source, and I do want that feature for myself.

Next project for me is to release G940 button color light support. It won't be using IL-2 info directly, but instead you just run it in the background, then tell it when you are starting a new flight (and if it's on the ground or in the air) and it'll reset to the assumed positions. When you click the 'gear up' button it will go from green to yellow, and then a timer will make it wait the average time gears take to rise in game - and then it will switch to red. IL-2 is very reliable in this respect.

----

On the topic of building simpits/controllers etc. I am always seeking immersion, realism, these kind of things. Often thinking of these things, I have come to the realizations:

1. With today's display sizes, headtracking and quality cockpits/instruments inside the simulators; the aircraft instruments, levers, switches - everything - is large and instantly easily readable to us.

Consequence: Seperate screens, indicators, instruments, anything to look at, at all, is not only wasteful but even confusing, since we then get duplicate instruments, serving no purpose, in fact being unimmersive. See exception at the end before protesting.

2. While we can see everything just fine and in detail through our display, interacting with it is a different matter. Using a mouse to move a pointer on the screen to 'manipulate' something is unrealistic on so many levels - a strongly unimmersive, detaching experience. A minor exception is having modern jets with touch displays - having your own touch display displaying the same info to touch is more real and immersive than it is not.

Consequence: To have controls to manipulate and feel, in their relative correct position, is important and promotes immersion. Our rudder pedals, throttles, quadrants, and flightstick, are necessary for interacting with the aircraft and what a pilot would feel. But they don't need to look the same way - in fact, ideally we should not look at them at all when using them, instead keeping our eyes on the (virtual) cockpit alone. There's a gap there currently as there is no virtual representation of your hand moving.

3. The major exception. If one can have real sim cockpit detailed and complete enough to supply all the instrumentation and controls needed, and a display so encompassing and large that headtracking is no longer used, a virtual cockpit would be unrealistic (having two cockpits? Come on). Then one would turn off the cockpit rendering in game and position the mega display so one's own cockpit covers the same area in the field of vision. This is how commercial simulators operate.

---

The future definitely will go in only one direction: Bringing displays onto our heads and miniaturized is the only logical course of development, with head tracking obviously being part of it. Then the rendering of the cockpit will be supremely realistic and all ratios and scales completely true to life. Wearing 'hand trackers' is the most likely add-on for that time, so we can see our hands move around.

When that time comes, simmers will attempt to put a stick with the same feeling as the one in the plane they fly, in the same position, and the same for the throttle. The rest of the controls of an aircraft will be virtual (i.e. no tactile feedback, you are pushing stuff in the air) - at least it will look like you are in a cockpit, and your hand is actually touching things without substance, flipping switches, etc.
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